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factory-fun

Factory Fun

Software to model and measure processing elements in a factory system.

Name is a based on the boardgame Factory Fun

General idea of this project:

processing step

  • have inventory coming in and out
  • inventory can be filtered to be a certain type
  • multi input inventory?
  • inventory that is not currently processing is in the processing queue

processing queue

  • inventory waiting to go into the processing step

  • way to choose next item(s) FIFO, LIFO, etc, value estimate.

  • measure time into q and exit q per inventory item

  • inventory is assigned to a processing unit

  • one processing unit is a serial processing step. applied effort is on all inventory in the unit (like a kiln)

  • more than one processing unit makes it a parallel step.

processing units

  • a unit type?

  • min/max number of inventory the unit can allow at once

  • provide or calculate an ETA

  • apply effort on inventory. effort has a cost and progresses inventory as a percentage.

  • bi-products (usually waste) can be measured for each applied effort and thus can also be rate measured

  • mistakes/failures in processing come out as defects

  • success in processing come out as a finished product. This can be a typed product

  • measure time into q and exit q per inventory item

  • processing unit can have wear applied.

  • finished products are moved to the next processing step as inventory

A factory is a DAG with processing steps as nodes, and movement of finished products into inventory to the next processing step.

graph.sources() returns the processing steps that have no in-edges, therefore are the start of the factory graph.sinks() returns the processing steps that have no out-edges therefore are the end of the factory

CLI Usage

npm i factory-fun -g
factory-fun

License

MIT

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Software to model and measure processing elements in a factory system

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