VPath is a small CUDA path tracer that fully solves the radiative transfer equation, which makes it capable of rendering complex light effects in an unbiased manner.
- Full Volumetric Scattering of light in homogeneous media
- Accurate Monte Carlo Sub-surface scattering
- GPU Acceleration using the CUDA architecture
- Diffuse BRDF
- Fresnel Reflection/Refraction
- Sphere primitives
[WARNING] This project is meant as an experimental playground to test my ideas on volumetric rendering, so bear in mind that the code may contain bugs or present malfunction.