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Scaffold is a simple, experimental framework for a game/virtual world client. The design tries to acheive high level of customizability while following best practice found in many contemporary game/VW systems.

More detail can be found here: http://wiki.realxtend.org/index.php/Project_Scaffold_Design_Goals

Currently Implemented
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* basic scene-centric data model based on Entities and Components with publish/subscribe semantics
* basic plug-in asynchronous service abstraction for modular addition of features
* basic application framework, including per-frame heartbeat and task scheduling
* basic network abstraction hiding the SecondLife(tm) protocol details 
* basic login and initiation of world streaming

Further Requirements
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* decode and cache world assets
* integrate Ogre3D and display assets with world updates
* integrate Qt-based UI

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Dated and unused framework for games and virtual worlds

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