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I suspect this may be related to the fact that these fields are initialized to (presumably minimum) values by InitBuiltInResources. We should try overriding them with the known limits here.
https://threejs.org/examples/webgl_clipping.html
https://threejs.org/examples/webgl_effects_parallaxbarrier.html
https://threejs.org/examples/webgl_lights_pointlights2.html
https://threejs.org/examples/webgl_lights_spotlights.html
https://threejs.org/examples/webgl_loader_ctm_materials.html
https://threejs.org/examples/webgl_loader_gltf_extensions.html
https://threejs.org/examples/webgl_loader_md2.html
https://threejs.org/examples/webgl_loader_msgpack.html
https://threejs.org/examples/webgl_loader_ply.html
https://threejs.org/examples/webgl_loader_sea3d.html
https://threejs.org/examples/webgl_loader_stl.html
https://threejs.org/examples/webgl_loader_ttf.html
https://threejs.org/examples/webgl_marchingcubes.html
https://threejs.org/examples/webgl_materials_cars.html
https://threejs.org/examples/webgl_materials_cubemap_dynamic.html
https://threejs.org/examples/webgl_materials_displacementmap.html
https://threejs.org/examples/webgl_materials_bumpmap.html
https://threejs.org/examples/webgl_materials_normalmap.html
https://threejs.org/examples/webgl_materials_reflectivity.html
https://threejs.org/examples/webgl_materials_skin.html
https://threejs.org/examples/webgl_materials_translucency.html
https://threejs.org/examples/webgl_materials_transparency.html
https://threejs.org/examples/webgl_materials_variations_phong.html
https://threejs.org/examples/webgl_materials_variations_standard.html
https://threejs.org/examples/webgl_materials_variations_physical.html
https://threejs.org/examples/webgl_materials_variations_toon.html
https://threejs.org/examples/webgl_materials_video.html
https://threejs.org/examples/webgl_mirror.html
https://threejs.org/examples/webgl_mirror_nodes.html
https://threejs.org/examples/webgl_morphtargets_sphere.html
https://threejs.org/examples/webgl_performance_doublesided.html
https://threejs.org/examples/webgl_postprocessing_advanced.html
https://threejs.org/examples/webgl_postprocessing_backgrounds.html
https://threejs.org/examples/webgl_postprocessing_ssaa_unbiased.html
https://threejs.org/examples/webgl_postprocessing_pixel.html
https://threejs.org/examples/webgl_postprocessing_sao.html
https://threejs.org/examples/webgl_shader_lava.html
https://threejs.org/examples/webgl_shaders_tonemapping.html
https://threejs.org/examples/webgl_shading_physical.html
https://threejs.org/examples/webgl_shadowmap_pointlight.html
https://threejs.org/examples/webgl_terrain_dynamic.html
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