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Repository for my personal c++ OpenGL game library.
Targets for Linux, Windows, and WebGL3

It is designed to be more of a collection of separate modules rather than a fully intergrated game engine and editor

Features:

  • Window creation
  • Game state manager
  • Scene graph
  • Gui system
  • Controller support
  • png and dds textures
  • Custom extensible model format, and obj loader
  • Blender exporter included for model format
  • Skeletal animation
  • Node based compositor system
  • Resource manager
  • Particle system
  • Audio system using openAL as a backend
  • Navmesh generator
  • A collection of extra utilities and classes

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Basecode for c++ games

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