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CONTRIBUTING.md

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Contributing to PySol FC

You want to contribute? That's great! Welcome aboard. First of all see these links for general guidelines for contributing to open source.

Contribution constraints

How you can contribute

  • Translate PySol to a human language you know.
  • Test the "master" branch version of the version control repository or other prereleases.
  • Try to reproduce open issues
  • Try to fix bugs.
  • Add new games.
  • Improve the documentation / online help
  • Refactor the code.
  • Add new features.
  • Contribute graphics
  • Improve the site
  • Package PySol for a new package repository or OS, or update existing packages.
  • Make a monetary donation.
  • Star or Watch the repository on GitHub

Adding new games

First of all there is the "Solitaire Wizard" which may be used to generate many custom variants. It lives in the Edit menu.

Otherwise, the games' sources live under the pysollib/games/ directory in the repository, and are written in Python 2.7/3.x and you can try inheriting from an existing variant class.

In addition to adding the game's source code, be sure to add the game's metadata. At minimum, you should:

  • In html-src/rules, create a rules file for the game in question. Use an existing rules file as a guideline. Ideally, each set of game rules should be written in such a way that a non-PySol user can read the rules and know how to play the game with their own deck of cards. For games that are only slightly different from other games, referencing the more common variant's rules is okay.
  • In the pysollib/gamedb.py file, update the GAMES_BY_PYSOL_VERSION dictionary to include the new game's ID for the "dev" key. If the "dev" entry does not exist, add it.
  • If you know the inventor for the game, update the inventor's entry in the GAMES_BY_INVENTORS dictionary in the same file.

Contributing changesets / patches / diffs

One can contribute changesets either by opening pull-requests or merge requests, or by submitting patches generated by git diff or git format-patch to a developer's email (e.g @shlomif's ) or uploading it to a web service (e.g: a pastesite, dropbox, or Google Drive).

The Release Process

Before publishing a release, please open an issue in GitHub, indicating your intent to do so, to confirm with any other developers if they have any objections, or any WIP features/tickets that should be included in the upcoming release. It's best to do this a week or two before you plan to actually publish the release. No responses on this for a couple weeks can be considered approval to proceed. Releases tagged without verifying with other developers may be removed.

In order to publish a new version, follow these steps:

  1. Update NEWS.asciidoc. The release notes should also be added to html-src/news.html, along with templates/index.html in the website repo.
  2. Update the VERSION_TUPLE = line in pysollib/settings.py.
  3. Check the GAMES_BY_PYSOL_VERSION dictionary in the pysollib/gamedb.py file. If there's a "dev" entry in this dictionary, change that entry's key to be the new version number. If there isn't a "dev" entry, ignore this step.
  4. Test using gmake test .
  5. git commit the changes .
  6. git tag pysolfc-2.6.5 (or equivalent version).
  7. git push and git push --tags to https://github.com/shlomif/PySolFC .
  8. Wait for the AppVeyor build for the tag to complete and scan the .exe using https://www.virustotal.com/ .
  9. Grab the macOS installer (.dmg) from GitHub Actions (look for an artifact called pysolfc-dmg).
  10. Run gmake dist.
  11. Use rexz9 on dist/PySol*.tar.xz.
  12. Go to https://sourceforge.net/projects/pysolfc/files/PySolFC/ and add a folder called PySolFC-2.6.5 (note the capitalisation).
  13. Add the tar.xz, the .exe and the .dmg there and mark them as defaults for the right OSes.

Long-term, large-scale, tasks

Support SVG cardsets.

An optional REPL (Read-eval-print loop)

Listen on a TCP / HTTP+REST port.

A web-based version.

Support a more secure saved-games format than the pickle-based-one.