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Using a custom buildout

The Makefile should build the local development environment, optionally copy the project data, and start all the processes necessary to work with the site on localhost. See the comments under Project-specific variables and Option Variables near the top of the Makefile, set any desired options and necessary variables, then run:

$ make run

To run unit tests, you can use:

$ make test

See the comments at the top of etc/ssh_config regarding including SSH configuration specific to this project, such as port forwards, bastion hosts, and user names. Note that this may be required for downloading project data via the Makefile.

Installing PIL

The buildout will install PIL for you (via the Pillow egg)

Using a different Python installation

Buildout will use your system Python installation by default. However, Zope 2.10 (and by extension, Plone) will only work with Python 2.4. You can verify which version of Python you have, by running:

$ python -V

If that is not a 2.4 version, you need to install Python 2.4 from http://python.org. If you wish to keep another version as your main system Python, edit buildout.cfg and add an 'executable' option to the "[buildout]" section, pointing to a python interpreter binary:

[buildout]
...
executable = /path/to/python

Working with buildout.cfg

You can change any option in buildout.cfg and re-run bin/buildout to reflect the changes. This may delete things inside the 'parts' directory, but should keep your Data.fs and source files intact.

To save time, you can run buildout in "offline" (-o) and non-updating (-N) mode, which will prevent it from downloading things and checking for new versions online:

$ bin/buildout -Nov

Extending buildout configs

This buildout makes use of the 'extends' functionality of buildout. The buildout.cfg contains only minimal information. Here are what the rest of the configs are for.

buildout.cfg.tmpl

This is a template to be used for the buildout.cfg at the root of the site. See the file for more details.

base.cfg

The base config contains all of the configuration for the basis of the site. Typical sections include zope2, instance, zeoserver and plone. In this config we include all the eggs and products that will be used in all of the extended configs.

local.cfg

The local config sets up our local development environment for us. It includes all the debugging packages that are typically used during development. It extends base.cfg and debug.cfg

debug.cfg

The debug config contains all of our debugging products and packages. One package to make note of is PDBDebugMode. It will open up a pdb prompt anytime there is an error. This will cause the page to hang until you tell pdb to (c)ontinue.

The debug config also contains a way to 'refresh' your product in plone.reload. You can access it like this:

http://<zope_host>:<zope_port>/@@reload

And also a way of recording doctests:

http://<zope_host>:<zope_port>/++resource++recorder/index.html

Take a look at the config to see what other tools are available.

release.cfg

The release config is the base config for doing releases. It contains the specific versions of eggs that are needed to make the site run properly. It also contains some configuration that is common for each release stage.

versions.cfg

This contains the pinned versions of packages for use when release to production

testing.cfg

The dev config merely sets up the proper port and ip-address for the dev site to run on.

staging.cfg

The maint config merely sets up the proper port and ip-address for the maint site to run on.

prod.cfg

The prod config is similar to the dev and maint configs in that it sets up the proper ip-address and port numbers. But it can also be used to set up a Zope cluster, tune the number of threads being used, bump up zeo cache sizes, set up pound, squid, nginx, etc. This will be the config used to run the site in production mode.

Creating new eggs

New packages you are working on (but which are not yet released as eggs and uploaded to the Python Package Index, aka PYPI) should be placed in src. You can do:

$ cd src/
$ paster create -t plone my.package

Use "paster create --list-templates" to see all available templates. Answer the questions and you will get a new egg. Then tell buildout about your egg by editing buildout.cfg and adding your source directory to 'develop':

[buildout]
...
develop =
   src/my.package

You can list multiple packages here, separated by whitespace or indented newlines.

You probably also want the Zope instance to know about the package. Add its package name to the list of eggs in the [instance] section, or under the main [buildout] section:

[instance]
...
eggs =
   my.package

If you also require a ZCML slug for your package, buildout can create one automatically. Just add the package to the 'zcml' option:

[instance]
...
zcml =
   my.package

When you are finished, re-run buildout. Offline, non-updating mode should suffice:

$ bin/buildout -Nov

Developing old-style products

If you are developing old-style Zope 2 products (not eggs) then you can do so by placing the product code in the top-level 'products' directory. This is analogous to the Products/ directory inside a normal Zope 2 instance and is scanned on start-up for new products. The products folder is populated using svn:externals on the directory. See the products/EXTERNALS.txt for more info.

These products are only available in the profiles/local.cfg:

[instance]
...
products =
    ${buildout:directory}/products

To release your old style products you'll need to tag them and then enable the [products-release] part in the profiles/release.cfg:

release-parts =
    products-release
    ${buildout:base-parts}

[products-release]
recipe = plone.recipe.distros
urls =
   https://dist.sixfeetup.com/private/my-project/MyProduct.tgz

[instance]
...
products =
    ${instance:base-products}
    ${products-release:location}

Depending on a new egg

If you want to use a new egg that is in the Python Package Index, all you need to do is to add it to the "eggs" option under the main [buildout] section:

[buildout]
...
eggs =
   my.package

If it's listed somewhere else than the Python Package Index, you can add a link telling buildout where to find it in the 'find-links' option:

[buildout]
...
find-links =
   http://dist.plone.org
   http://download.zope.org/distribution/
   http://effbot.org/downloads
   http://some.host.com/packages

Using existing old-style products

If you are using an old-style (non-egg) product, you can either add it as an automatically downloaded archive or put it in the top-level "products" folder. The former is probably better, because it means you can redistribute your buildout.cfg more easily:

[third-party]
recipe = plone.recipe.distros
urls =
   http://plone.org/products/someproduct/releases/1.3/someproduct-1.3.tar.gz

If someproduct-1.3.tar.gz extracts into several products inside a top-level directory, e.g. SomeProduct-1.3/PartOne and SomeProduct-1.3/PartTwo, then add it as a "nested package":

[third-party]
recipe = plone.recipe.distros
urls =
   http://plone.org/products/someproduct/releases/1.3/someproduct-1.3.tar.gz
nested-packages =
   someproduct-1.3.tar.gz

Alternatively, if it extracts to a directory which contains the version number, add it as a "version suffix package":

[third-party]
recipe = plone.recipe.distros
urls =
   http://plone.org/products/someproduct/releases/1.3/someproduct-1.3.tar.gz
version-suffix-packages =
   someproduct-1.3.tar.gz

[buildout]
...
parts =
   plone
   zope2
   third-party
   instance

Note that "third-party" comes before the "instance" part:

[myproduct]
recipe = plone.recipe.bundlecheckout
url = http://svn.plone.org/svn/collective/myproduct/trunk

Finally, you need to tell Zope to find this new checkout and add it to its list of directories that are scanned for products:

[instance]
...
products =
   ${buildout:directory}/products
   ${third-party:location}

Without this last step, the "myproduct" part is simply managing an svn checkout and could potentially be used for something else instead.

Makefile

What to put in the Makefile, why and how.

The main goal of the Makefile is to capture in version control any steps required for local development in an executable and repeatable way. Documentation of those steps, such as in wiki, easily gets out of date. An individual developer will run into an issue, make a few attempts at addressing it, and some combination of those attempts will resolve the issue. Now that the developer is able to proceed, do they take the extra time to update the README, let alone a wiki? What would they update it with if they're not sure which combination of steps addressed the issue? If the attempts were made in an executable form that can be captured in VCS, they're much easier and faster to capture and therefor much more likely to be captured.

Local development is, pragmatically speaking, notoriously fragile. Seldom do two runs of the set up process succeed without at least one issue, even when run on the same machine. This is true across many languages, frameworks, and systems. As such perfection is not the goal of the Makefile. Rather the goal is to make solutions to local development issues much more likely to be captured and much more likely to be executable. For example, if doing an ad-hoc maintenance task, add a target to the Makefile with the commands you'd otherwise be typing in your shell. Iterate by invoking make to run that target, $ make foo, then change the commands under that target in the Makefile, repeat until it works for you, then commit the new target in VCS. There's no need to make sure it's repeatable by everyone, it's enough that it's discover-able. If another developer needs something similar, then they can iterate similarly and capture their changes in VCS. This way we can document more and approach repeatability over time while costing little extra time.

There are ways to parameterize and share code between recipes when multiple developers are doing similar but different tasks, see below in How to add or change targets. OTOH, if you're going too far down either of those routes it's probably a sign that the task is a real requirement, not the kind of ad-hoc task our use of Makefile is intended for. In that case, it's time to move such a task out of the Makefile and into some other tool such as docker, zc.buildout or a well factored script.

How to add or change targets

Start by understanding the fundamentals of Makefile:

  • If a recipe actually generates files and/or directories, then the target should be a real target referring to the most relevant thing that recipe generates. For example:
    • The main reason to run virtualenv env is to generate env/bin/python so that should be the target.
    • The main reason to run env/bin/pip install -r requirements.txt may be to generate env/bin/buildout so that should be the target.
  • Use prerequisites for the target whenever possible to avoid running recipes unnecessarily. For example:
    • Running env/bin/pip install -r requirements.txt requires that the virtualenv has been created, and we want it to be run again if requirements.txt has changed so the prerequisites should be env/bin/python requirements.txt.
    • Running env/bin/buildout requires that the requirements.txt have been installed, that buildout.cfg has been created and should be run again if any of profiles/*.cfg have changed so those should be the prerequisites.
  • Understand how make uses the modification time stamps of the target and it's prerequisites to decide which recipes need to be run. This understanding is useful, for example, to force certain targets to be rebuilt, e.g. $ touch buildout.cfg to force buildout to be run.
  • Use separate Makefile files together in the relevant directories to keep changes close to related changes in VCS. For example, if the project has a back-end REST API and front-end UI, put the API set up in api/Makefile and the front-end set up in ui/Makefile and invoke their targets as appropriate in the recipes of the top-level Makefile:

    .PHONY: build
    build:
    $(MAKE) -C api build
    $(MAKE) -C ui build
    
    .PHONY: run-api
    run-api:
    $(MAKE) -C api run
    .PHONY: run-ui
    run-ui:
    $(MAKE) -C ui run
  • Use $(@) to refer to the target in the recipe.

When adding a target whose recipe doesn't generate any meaningful files and/or directories or whose recipe commands should be run every time, then use a phony target, such as for a run target that runs development servers or a test target that runs the tests. This tells make not to expect the recipe to generate anything in particular.

You may also use the -j option to tell make how many targets to run simultaneously. This can be an easy way to run multiple processes at once, such as to run a back-end web server and a front-end web server:

.PHONY: run
run:
    $(MAKE) -j 2 run-zope run-webpack
.PHONY: run-zope
run-zope:
    bin/instance fg
.PHONY: run-webpack
run-webpack:
    npx webpack

That way a developer may run both processes in the same shell seeing all console output in one shell or may run them in separate shells for separate output or so that one process can be restarted separately.

If a target's commands are getting long or require more logic than is convenient in the Makefile, such as loops or anything but the simplest conditionals, put the commands in a script (shell, Python, etc.), and invoke that script in the target's recipe.

Makefile variables can be used to parameterize recipes. Makefile canned recipes can also be used to share common code between recipes. These features can also be used together for more complex factoring of Makefile code, though this may be a sign such tasks should be moved out of the Makefile, see above in Makefile

If a recipe doesn't create any meaningful files or directories that can be used as a target, or the modification times of those files and/or directories aren't updated leading to the recipe always being run, you can use tee to write a log file. Be sure to touch one of the prerequisites on failure so that the recipe will be run again next time in that case:

bin/instance: var/log env/bin/buildout
    env/bin/buildout | tee -a var/log/buildout.log \
    || touch env/bin/buildout

How to invoke make

Invoking $ make with out specifying a target will run the default target which should be the target to "build" everything without "running" the project. IOW, without running a development server, tests, etc.. Invoking make with targets, such as $ make test run will run those targets in sequence.

Variables in the Makefile can also be overridden on the command line. This can be used to modify the execution of a target providing a sort of option system. For example, the default Makefile build may copy project data from PROD and won't overwrite local data with project data on each run so the developer can work with changed data without constantly repeating those changes. If there's an issue on TESTING caused by differences in the data, however, variables could be used to tell make to overwrite local data and to do so specifically with data from TESTING so the issue can be reproduced and debugged locally:

$ make DATA_RSYNC_OPTS= DATA_HOST=testing.example.com run

Why use make?

Adding a shell script for each local development step or task is too much overhead for most of such steps. Makefile also has a rudimentary "dependency" system it uses to figure out which steps to run which can be used to avoid running unnecessary steps which saves developer time and interruptions. Also, adding a set of arbitrary shell commands to a Makefile has much less overhead than adding them to other systems such as docker, zc.buildout, webpack, gulp. Finally, make is available pretty much everywhere so there are essentially no external dependency issues.

Unfortunately, tabs are required by make, so it is recommended that you configure your editor to represent tab characters with how ever many spaces you prefer.

Using Windows

To use buildout on Windows, you will need to install a few dependencies which other platforms manage on their own.

You can use an installer version of all the steps below from this link:

http://release.ingeniweb.com/third-party-dist/python2.4.4-win32.zip

Or follow these steps manually (thanks to Hanno Schlichting for these):

Python

(http://python.org)

  • Download and install Python 2.4.4 using the Windows installer from http://www.python.org/ftp/python/2.4.4/python-2.4.4.msi Select 'Install for all users' and it will put Python into the "C:Python24" folder by default.
  • You also want the pywin32 extensions available from http://downloads.sourceforge.net/pywin32/pywin32-210.win32-py2.4.exe?modtime=1159009237&big_mirror=0
  • And as a last step you want to download the Python imaging library available from http://effbot.org/downloads/PIL-1.1.6.win32-py2.4.exe
  • If you develop Zope based applications you will usually only need Python 2.4 at the moment, so it's easiest to put the Python binary on the systems PATH, so you don't need to specify its location manually each time you call it.

    Thus, put "C:Python24" and "C:Python24Scripts" onto the PATH. You can find the PATH definition in the control panel under system preferences on the advanced tab at the bottom. The button is called environment variables. You want to add it at the end of the already existing PATH in the system section. Paths are separated by a semicolons.

  • You can test if this was successful by opening a new shell (cmd) and type in 'python -V'. It should report version 2.4.4 (or whichever version you installed).

    Opening a new shell can be done quickly by using the key combination 'Windows-r' or if you are using Parallels on a Mac 'Apple-r'. Type in 'cmd' into the popup box that opens up and hit enter.

Installing PIL

To use Plone, you need PIL, the Python Imaging Library. If you don't already have this, download and install it from http://www.pythonware.com/products/pil.

Subversion

(http://subversion.tigris.org)

  • Download the nice installer from http://subversion.tigris.org/files/documents/15/35379/svn-1.4.2-setup.exe
  • Run the installer. It defaults to installing into "C:Program FilesSubversion".
  • Now put the install locations bin subfolder (for example "C:Program FilesSubversionbin") on your system PATH in the same way you put Python on it.
  • Open a new shell again and type in: 'svn --version' it should report version 1.4.2 or newer.

MinGW

(http://www.mingw.org/)

This is a native port of the gcc compiler and its dependencies for Windows. There are other approaches enabling you to compile Python C extensions on Windows including Cygwin and using the official Microsoft C compiler, but this is a lightweight approach that uses only freely available tools. As it's used by a lot of people chances are high it will work for you and there's plenty of documentation out there to help you in troubleshooting problems.

  • Download the MinGW installer from http://downloads.sourceforge.net/mingw/MinGW-5.1.3.exe?modtime=1168794334&big_mirror=1
  • The installer will ask you which options you would like to install. Choose base and make here. It will install into "C:MinGW" by default. The install might take some time as it's getting files from sourceforge.net and you might need to hit 'retry' a couple of times.
  • Now put the install location's bin subfolder (for example "C:MinGWbin") on your system PATH in the same way you put Python on it.
  • Test this again by typing in: 'gcc --version' on a newly opened shell and it should report version 3.4.2 or newer.

Configure Distutils to use MinGW

Some general information are available from http://www.mingw.org/MinGWiki/index.php/Python%20extensions for example but you don't need to read them all.

  • Create a file called 'distutils.cfg' in "C:Python24Libdistutils". Open it with a text editor ('notepad distutils.cfg') and fill in the following lines:

    [build] compiler=mingw32

    This will tell distutils to use MinGW as the default compiler, so you don't need to specify it manually using "--compiler=mingw32" while calling a package's setup.py with a command that involves building C extensions. This is extremely useful if the build command is written down in a buildout recipe where you cannot change the options without hacking the recipe itself. The z2c.recipe.zope2install used in ploneout is one such example.