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Doom: Added compatibility option "game-objects-gibcrushednonbleeders"
In the original game any crushed object will be turned into a pile of gibs irrespective of whether said object is a monster or some other entirely non-fleshy entity, such as a barrel. Doomsday fixes this bug/oversight by default and will only gib mobjs whose Thing definition does not specify the MF_NOBLOOD flag. This behavior is now compatibility optioned (also modifiable from the Options > Gameplay menu).
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Original file line number | Diff line number | Diff line change |
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@summary{ | ||
1=Turn any crushed object into a pile of gibs (disables DOOM bug fix). | ||
} |
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