Skip to content

Commit

Permalink
Fixed: "Flexing" sprites due to precision mismatch
Browse files Browse the repository at this point in the history
  • Loading branch information
danij-deng committed Jan 27, 2012
1 parent 4c6b786 commit 0397a33
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/engine/portable/src/rend_sprite.c
Expand Up @@ -937,7 +937,7 @@ void Rend_RenderSprite(const rendspriteparams_t* params)
{
float v1[3], v2[3], v3[3], v4[3];
Point2Rawf viewOffset = { 0, 0 }; ///< View-aligned offset to center point.
Size2Raw size = { 0, 0 };
Size2Rawf size = { 0, 0 };
dgl_color_t quadColors[4];
dgl_vertex_t quadNormals[4];
boolean restoreMatrix = false;
Expand Down

0 comments on commit 0397a33

Please sign in to comment.