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Added RL freeze cvar, removed shiny skin limit cvars
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skyjake committed Aug 12, 2003
1 parent 44110f8 commit 039a823
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions doomsday/Src/con_console.c
Expand Up @@ -134,6 +134,7 @@ calias_t *Con_GetAlias(const char *name);

extern HWND hWndMain;
extern boolean paletted, r_s3tc; // Use GL_EXT_paletted_texture
extern int freezeRLs;

extern cvar_t netCVars[], inputCVars[];

Expand Down Expand Up @@ -282,6 +283,7 @@ cvar_t engineCVars[] =
"vid-bright", 0, CVT_FLOAT, &vid_bright, -2, 2, "Display brightness: -1=dark, 0=normal, 1=light.",

// Render
"rend-dev-freeze", 0, CVT_INT, &freezeRLs, 0, 1, "1=Stop updating rendering lists.",
// * Render-Info
"rend-info-tris", 0, CVT_BYTE, &rend_info_tris, 0, 1, "1=Print triangle count after rendering a frame.",
"rend-info-lums", 0, CVT_BYTE, &rend_info_lums, 0, 1, "1=Print lumobj count after rendering a frame.",
Expand Down Expand Up @@ -353,8 +355,6 @@ cvar_t engineCVars[] =
"rend-model-aspect", CVF_NO_MAX|CVF_NO_MIN, CVT_FLOAT, &rModelAspectMod, 0, 0, "Scale for MD2 z-axis when model is loaded.",
"rend-model-distance", CVF_NO_MAX, CVT_INT, &r_maxmodelz, 0, 0, "Farther than this models revert back to sprites.",
"rend-model-precache", 0, CVT_BYTE, &r_precache_skins, 0, 1, "1=Precache 3D models at level setup (slow).",
"rend-model-shiny-near", CVF_NO_MAX, CVT_INT, &rend_model_shiny_near, 0, 0, "Shininess reduction start distance (full shininess).",
"rend-model-shiny-far", CVF_NO_MAX, CVT_INT, &rend_model_shiny_far, 0, 0, "Shininess reduction end distance (no shininess).",
"rend-model-lod", CVF_NO_MAX, CVT_FLOAT, &rend_model_lod, 0, 0, "Custom level of detail factor. 0=LOD disabled, 1=normal.",
// * Render-HUD
"rend-hud-offset-scale", CVF_NO_MAX, CVT_FLOAT, &weaponOffsetScale, 0, 0, "Scaling of player weapon (x,y) offset.",
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