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Partitioner: Added build option DENG_BSP_COLLAPSE_ORPHANED_LEAFS
Enables collapsing of orphaned BSP leafs whilst partitioning the map geometry and building the BSP. This feature needs testing. It solves several rendering issues and many render-hacks, however, presently the back sector is cleared for any lines which produced an orphan (meaning it may adversely affect any line specials dependent on said lines). At this stage I'm only really interested in locating any adverse side effects the feature may have on geometry construction/rendering. I'll return to this once I've completed the current work phase.
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