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Automap: Player markers use 1.0 line width
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Always use a 1.0 GL line width for player markers for the
purpose of maximum visual clarity.
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skyjake committed Feb 12, 2012
1 parent 6626507 commit 0855a1e
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions doomsday/plugins/common/src/hu_automap.c
Expand Up @@ -1519,7 +1519,11 @@ DGL_End();
{
rendThingPoints(obj);
}

// Sharp player markers.
DGL_SetFloat(DGL_LINE_WIDTH, 1.f);
rendPlayerMarkers(obj);

DGL_SetFloat(DGL_LINE_WIDTH, oldLineWidth);

if(amMaskTexture)
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