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Client: Added CompositorWidget, testing it in ClientWindow
CompositorWidget uses a texture target for all its children. ClientWindow is now set up to use a compositor for everything that is not the game view. This should only be done when necessary, not always as currently. GuiRootWidget::addOnTop() was added so that widgets can be added easily into the compositor or the root if a compositor is not in use.
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/** @file compositorwidget.h Off-screen compositor. | ||
* | ||
* @authors Copyright (c) 2013 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef DENG_CLIENT_COMPOSITORWIDGET_H | ||
#define DENG_CLIENT_COMPOSITORWIDGET_H | ||
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#include "GuiWidget" | ||
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/** | ||
* Off-screen compositor. | ||
* | ||
* All children of the compositor are drawn to an off-screen render target | ||
* whose size is equal to the default render target. The default behavior of | ||
* the compositor is to then draw the composited off-screen target back to the | ||
* default target. | ||
* | ||
* @todo Allow optionally requesting more target attachments beyond the default | ||
* color buffer. | ||
*/ | ||
class CompositorWidget : public GuiWidget | ||
{ | ||
public: | ||
CompositorWidget(de::String const &name = ""); | ||
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de::GLTexture &composite() const; | ||
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// Events. | ||
void viewResized(); | ||
void preDrawChildren(); | ||
void postDrawChildren(); | ||
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protected: | ||
void glInit(); | ||
void glDeinit(); | ||
void drawComposite(); | ||
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private: | ||
DENG2_PRIVATE(d) | ||
}; | ||
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#endif // DENG_CLIENT_COMPOSITORWIDGET_H |
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