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HacX: Added default light decorations to various materials
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# HacX - Lights and Light Decorations | ||
# | ||
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Header { Version = 5; } | ||
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SkipIf -nodefaultfx; | ||
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#####====--- LIGHT SOURCES ---====##### | ||
# | ||
# The default properties of all light-emitting objects are determined | ||
# automatically by the engine. Here we make a couple of minor tweaks. | ||
# | ||
# For further information on Light definition syntax and semantics see: | ||
# | ||
# http://dengine.net/dew/?title=Light | ||
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#####====--- LIGHT DECORATIONS ---====##### | ||
# | ||
# The default flags allow using these only with the original textures. | ||
# Use "dcf_pwad" and "dcf_ext" to allow using with PWAD and external | ||
# resources. | ||
# | ||
# There can only be one decoration per texture/flat. Newer decorations | ||
# override older ones. | ||
# | ||
# One decoration can specify up to 16 lights. | ||
# | ||
# For further information on Decoration definition syntax and semantics see: | ||
# | ||
# http://dengine.net/dew/?title=Decoration | ||
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Decoration { | ||
Material = "flats:TLITE6_6"; | ||
Light { | ||
Color { .26 6 .22 }; | ||
Offset { 20.5 45.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .26 6 .22 }; | ||
Offset { 43.5 17.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "flats:RROCK04"; | ||
Light { | ||
Color { .98 .98 1 }; | ||
Offset { 16 16 }; | ||
Radius = .5; | ||
Halo radius = .4; | ||
# React to sector lightlevel. | ||
Levels { 80 190 }; | ||
}; | ||
Light { | ||
Color { .98 .98 1 }; | ||
Offset { 48 16 }; | ||
Radius = .5; | ||
Halo radius = .4; | ||
# React to sector lightlevel. | ||
Levels { 80 190 }; | ||
}; | ||
Light { | ||
Color { .98 .98 1 }; | ||
Offset { 48 48 }; | ||
Radius = .5; | ||
Halo radius = .4; | ||
# React to sector lightlevel. | ||
Levels { 80 190 }; | ||
}; | ||
Light { | ||
Color { .98 .98 1 }; | ||
Offset { 16 48 }; | ||
Radius = .5; | ||
Halo radius = .4; | ||
# React to sector lightlevel. | ||
Levels { 80 190 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:BIGBRIK1"; | ||
Light { | ||
Color { 1 0 0 }; | ||
Offset { 2.5 102.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:BIGBRIK2"; | ||
Light { | ||
Color { 1 0 0 }; | ||
Offset { 4.5 102.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:COMPSTA2"; | ||
Light { | ||
Color { .6 0 0 }; | ||
Offset { 8 91 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .6 0 0 }; | ||
Offset { 117 99 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .56 0 0 }; | ||
Offset { 117 104 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .6 0 0 }; | ||
Offset { 117 114 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:HD5"; | ||
Light { | ||
Color { .9 0 0 }; | ||
Offset { 33 38 }; | ||
Radius = .18; | ||
Halo radius = .3; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:SLADWALL"; | ||
Light { | ||
Color { .9 0 0 }; | ||
Offset { 67 99 }; | ||
Radius = .18; | ||
Halo radius = .3; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:HW214"; | ||
Light { | ||
Color { .98 .98 1 }; | ||
Offset { 16 16 }; | ||
Radius = .95; | ||
Halo radius = .7; | ||
# React to sector lightlevel. | ||
Levels { 80 190 }; | ||
}; | ||
} | ||
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Copy Decoration { | ||
Material = "textures:NUKESLAD"; | ||
} | ||
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Decoration { | ||
Material = "textures:SW1BRCOM"; | ||
Light { | ||
Color { 1 0 0 }; | ||
Offset { 10 73 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { 1 0 0 }; | ||
Offset { 22 85 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .3 0 0 }; | ||
Offset { 22 85 }; | ||
Radius = .1; | ||
Halo radius = .2; | ||
Levels { 240 210 }; | ||
}; | ||
} | ||
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Decoration { | ||
Material = "textures:SW2BRCOM"; | ||
Light { | ||
Color { .46 1 .43 }; | ||
Offset { 9.5 85.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .46 1 .43 }; | ||
Offset { 21.5 73.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .6 0 0 }; | ||
Offset { 22 85 }; | ||
Radius = .16; | ||
Halo radius = .3; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { 1 0 0 }; | ||
Offset { 16 40 }; | ||
Radius = .08; | ||
Halo radius = .06; | ||
Levels { 246 200 }; | ||
}; | ||
Light { | ||
Color { .46 1 .43 }; | ||
Offset { 25.5 50.5 }; | ||
Radius = .02; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .46 1 .43 }; | ||
Offset { 40.5 80.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
Light { | ||
Color { .46 1 .43 }; | ||
Offset { 55.5 79.5 }; | ||
Radius = .04; | ||
Halo radius = .02; | ||
Levels { 240 210 }; | ||
}; | ||
} |