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Fixed all games: During the transition between the GS_INTERMISSION an…
…d GS_INFINE game states there is a single gametic where neither the player's view is drawn (gamestate != GS_MAP) or the (de)briefing is visible (an fi script command hasn't yet executed yet the gamestate has already changed to GS_INFINE. The result of which is a visible viewborder and HOM for a split second. We now catch this and clear the screen to black. Todo: This is not the best solution. Perhaps we should delay changing the gamestate until the first fi command is executed when playing a (de)briefing?
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danij
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Jan 4, 2009
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