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Fixed: Fatal error attempting to load test272.wad
See here: http://www.doomworld.com/vb/source-ports/58002-immediate-noclip-at-level-start/ This fix addresses the fatal error upon trying to load this map. Note however that R_ObjBlockmapClear is causing serious performance degredation when attempting to play it. The ObjLinkBlockmap should be re-implemented using the sparse Gridmap design employed by the other blockmaps to minimize the number of blocks needed. These non-null blocks should then be linked into a chain to avoid traversing the whole grid during a clear.
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