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Refactor|Renderer: Restructured vector light generation
Revised the high-level model for the generation of vector lights, making use of C++11 lambdas to improve SoC and better locality. RenderSystem now has ownership of the vector light lists. Todo for later: There is no need to expose the vector light list instances to users of RenderSystem.
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/** | ||
* POD for a texture => surface projection. | ||
* @ingroup render | ||
*/ | ||
struct ProjectedTextureData | ||
{ | ||
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/** @file vectorlightdata.h Vector light source data. | ||
* | ||
* @authors Copyright © 2003-2014 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* @authors Copyright © 2006-2015 Daniel Swanson <danij@dengine.net> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef CLIENT_RENDER_VECTORLIGHTDATA_H | ||
#define CLIENT_RENDER_VECTORLIGHTDATA_H | ||
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#include <de/Vector> | ||
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/** | ||
* POD for a vector light source affection. | ||
* @ingroup render | ||
*/ | ||
struct VectorLightData | ||
{ | ||
de::dfloat approxDist; ///< Only an approximation. | ||
de::Vector3f direction; ///< Normalized vector from light origin to illumination point. | ||
de::Vector3f color; ///< How intense the light is (0..1, RGB). | ||
de::dfloat offset; | ||
de::dfloat lightSide; | ||
de::dfloat darkSide; ///< Factors for world light. | ||
bool affectedByAmbient; | ||
}; | ||
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#endif // CLIENT_RENDER_VECTORLIGHTDATA_H |
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