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Cleanup|libgui: Namespace usage
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skyjake committed Jul 25, 2016
1 parent 22cc7f0 commit 199d16c
Showing 1 changed file with 35 additions and 35 deletions.
70 changes: 35 additions & 35 deletions doomsday/sdk/libgui/src/graphics/glstate.cpp
Expand Up @@ -139,7 +139,7 @@ DENG2_PIMPL(GLState)

Impl(Public *i)
: Base(i)
, props(glStateProperties)
, props(internal::glStateProperties)
, target(0)
{}

Expand Down Expand Up @@ -343,27 +343,27 @@ DENG2_PIMPL(GLState)

void removeRedundancies(BitField::Ids &changed)
{
if (changed.contains(BlendFuncSrc) && changed.contains(BlendFuncDest))
if (changed.contains(internal::BlendFuncSrc) && changed.contains(internal::BlendFuncDest))
{
changed.remove(BlendFuncDest);
changed.remove(internal::BlendFuncDest);
}

if (changed.contains(ScissorX) || changed.contains(ScissorY) ||
changed.contains(ScissorWidth) || changed.contains(ScissorHeight))
if (changed.contains(internal::ScissorX) || changed.contains(internal::ScissorY) ||
changed.contains(internal::ScissorWidth) || changed.contains(internal::ScissorHeight))
{
changed.insert(ScissorX);
changed.remove(ScissorY);
changed.remove(ScissorWidth);
changed.remove(ScissorHeight);
changed.insert(internal::ScissorX);
changed.remove(internal::ScissorY);
changed.remove(internal::ScissorWidth);
changed.remove(internal::ScissorHeight);
}

if (changed.contains(ViewportX) || changed.contains(ViewportY) ||
changed.contains(ViewportWidth) || changed.contains(ViewportHeight))
if (changed.contains(internal::ViewportX) || changed.contains(internal::ViewportY) ||
changed.contains(internal::ViewportWidth) || changed.contains(internal::ViewportHeight))
{
changed.insert(ViewportX);
changed.remove(ViewportY);
changed.remove(ViewportWidth);
changed.remove(ViewportHeight);
changed.insert(internal::ViewportX);
changed.remove(internal::ViewportY);
changed.remove(internal::ViewportWidth);
changed.remove(internal::ViewportHeight);
}
}
};
Expand Down Expand Up @@ -539,7 +539,7 @@ GLState &GLState::clearScissor()

gl::Cull GLState::cull() const
{
return d->props.valueAs<gl::Cull>(CullMode);
return d->props.valueAs<gl::Cull>(internal::CullMode);
}

bool GLState::depthTest() const
Expand Down Expand Up @@ -626,7 +626,7 @@ Rectanglef GLState::normalizedViewport() const

bool GLState::scissor() const
{
return d->props.asBool(Scissor);
return d->props.asBool(internal::Scissor);
}

Rectangleui GLState::scissorRect() const
Expand All @@ -650,16 +650,16 @@ void GLState::apply() const
GLTarget *newTarget = &target();
DENG2_ASSERT(newTarget != 0);

if (currentTarget != newTarget)
if (internal::currentTarget != newTarget)
{
GLTarget const *oldTarget = currentTarget;
GLTarget const *oldTarget = internal::currentTarget;
if (oldTarget)
{
oldTarget->glRelease();
}

currentTarget = newTarget;
currentTarget.get()->glBind();
internal::currentTarget = newTarget;
internal::currentTarget.get()->glBind();

if ((oldTarget && oldTarget->hasActiveRect()) || newTarget->hasActiveRect())
{
Expand All @@ -673,20 +673,20 @@ void GLState::apply() const

// Determine which properties have changed.
BitField::Ids changed;
if (currentProps.isEmpty())
if (internal::currentProps.isEmpty())
{
// Apply everything.
changed = d->props.elements().ids();
}
else
{
// Just apply the changed parts of the state.
changed = d->props.delta(currentProps);
changed = d->props.delta(internal::currentProps);

if (forceViewportAndScissor)
{
changed.insert(ViewportX);
changed.insert(ScissorX);
changed.insert(internal::ViewportX);
changed.insert(internal::ScissorX);
}
}

Expand All @@ -697,9 +697,9 @@ void GLState::apply() const
// Apply the changed properties.
foreach (BitField::Id id, changed)
{
d->glApply(Property(id));
d->glApply(internal::Property(id));
}
currentProps = d->props;
internal::currentProps = d->props;
}

#if 0
Expand Down Expand Up @@ -739,14 +739,14 @@ void GLState::apply() const

void GLState::considerNativeStateUndefined()
{
currentProps.clear();
currentTarget = 0;
internal::currentProps.clear();
internal::currentTarget = 0;
}

GLState &GLState::current()
{
DENG2_ASSERT(!stack.isEmpty());
return *stack.last();
DENG2_ASSERT(!internal::stack.isEmpty());
return *internal::stack.last();
}

GLState &GLState::push()
Expand All @@ -764,18 +764,18 @@ GLState &GLState::pop()

void GLState::push(GLState *state)
{
stack.append(state);
internal::stack.append(state);
}

GLState *GLState::take()
{
DENG2_ASSERT(stack.size() > 1);
return stack.takeLast();
DENG2_ASSERT(internal::stack.size() > 1);
return internal::stack.takeLast();
}

dsize GLState::stackDepth()
{
return stack.size();
return internal::stack.size();
}

} // namespace de

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