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Added rend-model-mirror-hud
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skyjake committed Aug 15, 2003
1 parent 7ddd465 commit 1a75279
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1 change: 1 addition & 0 deletions doomsday/Src/con_console.c
Expand Up @@ -356,6 +356,7 @@ cvar_t engineCVars[] =
"rend-model-distance", CVF_NO_MAX, CVT_INT, &r_maxmodelz, 0, 0, "Farther than this models revert back to sprites.",
"rend-model-precache", 0, CVT_BYTE, &r_precache_skins, 0, 1, "1=Precache 3D models at level setup (slow).",
"rend-model-lod", CVF_NO_MAX, CVT_FLOAT, &rend_model_lod, 0, 0, "Custom level of detail factor. 0=LOD disabled, 1=normal.",
"rend-model-mirror-hud", 0, CVT_INT, &mirrorHudModels, 0, 1, "1=Mirror HUD weapon models.",
// * Render-HUD
"rend-hud-offset-scale", CVF_NO_MAX, CVT_FLOAT, &weaponOffsetScale, 0, 0, "Scaling of player weapon (x,y) offset.",
"rend-hud-fov-shift", CVF_NO_MAX, CVT_FLOAT, &weaponFOVShift, 0, 1, "When FOV > 90 player weapon is shifted downward.",
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