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Cleanup
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skyjake committed Jul 9, 2016
1 parent f3e6694 commit 1a93bd8
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Showing 2 changed files with 20 additions and 20 deletions.
30 changes: 15 additions & 15 deletions doomsday/apps/client/include/clientapp.h
Expand Up @@ -69,21 +69,21 @@ class ClientApp : public de::BaseGuiApp, public DoomsdayApp
static void alert(de::String const &msg, de::LogEntry::Level level = de::LogEntry::Message);

public:
static ClientApp &app();
static BusyRunner &busyRunner();
static Updater &updater();
static ConfigProfiles &logSettings();
static ConfigProfiles &networkSettings();
static ConfigProfiles &audioSettings(); ///< @todo Belongs in AudioSystem.
static ConfigProfiles &uiSettings();
static ServerLink &serverLink();
static InFineSystem &infineSystem();
static InputSystem &inputSystem();
static ClientWindowSystem &windowSystem();
static ::audio::System &audioSystem();
static RenderSystem &renderSystem();
static ResourceSystem &resourceSystem();
static ClientServerWorld &world();
static ClientApp & app();
static BusyRunner & busyRunner();
static Updater & updater();
static ConfigProfiles & logSettings();
static ConfigProfiles & networkSettings();
static ConfigProfiles & audioSettings(); ///< @todo Belongs in AudioSystem.
static ConfigProfiles & uiSettings();
static ServerLink & serverLink();
static InFineSystem & infineSystem();
static InputSystem & inputSystem();
static ClientWindowSystem & windowSystem();
static ::audio::System & audioSystem();
static RenderSystem & renderSystem();
static ResourceSystem & resourceSystem();
static ClientServerWorld & world();

static bool hasInputSystem();
static bool hasRenderSystem();
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10 changes: 5 additions & 5 deletions doomsday/sdk/libappfw/include/de/framework/baseguiapp.h
Expand Up @@ -66,11 +66,11 @@ class LIBAPPFW_PUBLIC BaseGuiApp : public GuiApp
void endNativeUIMode();

public:
static BaseGuiApp &app();
static PersistentState &persistentUIState();
static GLShaderBank &shaders();
static WaveformBank &waveforms();
static VRConfig &vr();
static BaseGuiApp & app();
static PersistentState & persistentUIState();
static GLShaderBank & shaders();
static WaveformBank & waveforms();
static VRConfig & vr();

private:
DENG2_PRIVATE(d)
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