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Server: Added more dummy functions
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skyjake committed Dec 29, 2012
1 parent 3fcc8c4 commit 2391063
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Showing 2 changed files with 43 additions and 0 deletions.
11 changes: 11 additions & 0 deletions doomsday/server/include/server_dummies.h
Expand Up @@ -43,10 +43,13 @@ DENG_EXTERN_C struct mobj_s* ClMobj_Find(thid_t id);
DENG_EXTERN_C boolean ClMobj_IsValid(struct mobj_s* mo);
DENG_EXTERN_C struct mobj_s* ClPlayer_ClMobj(int plrNum);

DENG_EXTERN_C void GameMap_ClMobjReset(GameMap* map);

DENG_EXTERN_C void Con_TransitionRegister();
DENG_EXTERN_C void Con_TransitionTicker(timespan_t t);

DENG_EXTERN_C void GL_Shutdown();
DENG_EXTERN_C void GL_ReleaseGLTexturesByTexture(struct texture_s *tex);
DENG_EXTERN_C void GL_EarlyInitTextureManager();
DENG_EXTERN_C void GL_PruneTextureVariantSpecifications();
DENG_EXTERN_C void GL_SetFilter(int f);
Expand Down Expand Up @@ -108,21 +111,29 @@ DENG_EXTERN_C int FR_TextHeight(const char* text);
DENG_EXTERN_C void Fonts_Init(void);
DENG_EXTERN_C fontid_t Fonts_ResolveUri(Uri const *uri);
DENG_EXTERN_C void Fonts_ClearDefinitionLinks(void);
DENG_EXTERN_C void Fonts_ClearRuntime(void);

DENG_EXTERN_C void Rend_Init(void);
DENG_EXTERN_C void Rend_DecorInit();
DENG_EXTERN_C void Rend_CacheForMap();
DENG_EXTERN_C void Rend_CacheForMobjType(int num);
DENG_EXTERN_C void Rend_CalcLightModRange();
DENG_EXTERN_C void Rend_ConsoleInit();
DENG_EXTERN_C void Rend_ConsoleResize(int force);
DENG_EXTERN_C void Rend_ConsoleOpen(int yes);
DENG_EXTERN_C void Rend_ConsoleToggleFullscreen();
DENG_EXTERN_C void Rend_ConsoleMove(int y);
DENG_EXTERN_C void Rend_ConsoleCursorResetBlink();

DENG_EXTERN_C void Sky_Ticker();

DENG_EXTERN_C void Models_Init();
DENG_EXTERN_C void Models_Shutdown();
DENG_EXTERN_C void Models_CacheForState(int stateIndex);

DENG_EXTERN_C void SB_InitForMap(const char* uniqueID);
DENG_EXTERN_C void SB_SurfaceMoved(biassurface_t* bsuf);

DENG_EXTERN_C void LG_SectorChanged(Sector* sector);

DENG_EXTERN_C void Cl_InitPlayers(void);
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32 changes: 32 additions & 0 deletions doomsday/server/src/server_dummies.c
Expand Up @@ -51,6 +51,11 @@ struct mobj_s* ClPlayer_ClMobj(int plrNum)
return 0;
}

void GameMap_ClMobjReset(GameMap* map)
{
DENG_UNUSED(map);
}

void Con_TransitionRegister()
{}

Expand All @@ -62,6 +67,11 @@ void Con_TransitionTicker(timespan_t t)
void GL_Shutdown()
{}

void GL_ReleaseGLTexturesByTexture(struct texture_s *tex)
{
DENG_UNUSED(tex);
}

void GL_EarlyInitTextureManager()
{}

Expand Down Expand Up @@ -354,6 +364,9 @@ fontid_t Fonts_ResolveUri(Uri const *uri)
void Fonts_ClearDefinitionLinks(void)
{}

void Fonts_ClearRuntime(void)
{}

void R_InitViewWindow(void)
{}

Expand Down Expand Up @@ -399,11 +412,17 @@ void Rend_Init(void)
void Rend_DecorInit()
{}

void Rend_CacheForMap()
{}

void Rend_CacheForMobjType(int num)
{
DENG_UNUSED(num);
}

void Rend_CalcLightModRange()
{}

void Rend_ConsoleInit()
{}

Expand All @@ -428,6 +447,9 @@ void Rend_ConsoleToggleFullscreen()
void Rend_ConsoleCursorResetBlink()
{}

void Sky_Ticker()
{}

void Models_Init()
{}

Expand All @@ -439,6 +461,16 @@ void Models_CacheForState(int stateIndex)
DENG_UNUSED(stateIndex);
}

void SB_InitForMap(const char* uniqueID)
{
DENG_UNUSED(uniqueID);
}

void SB_SurfaceMoved(biassurface_t* bsuf)
{
DENG_UNUSED(bsuf);
}

void LG_SectorChanged(Sector* sector)
{
DENG_UNUSED(sector);
Expand Down

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