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Added some missing files
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skyjake committed May 28, 2004
1 parent 97b87d5 commit 2730b53
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32 changes: 32 additions & 0 deletions doomsday/Include/con_action.h
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/* DE1: $Id$
* Copyright (C) 2003 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not: http://www.opensource.org/
*/

/*
* con_action.h: Action Commands (Player Controls)
*/

#ifndef __DOOMSDAY_CONSOLE_ACTION_H__
#define __DOOMSDAY_CONSOLE_ACTION_H__

void Con_DefineActions(action_t *acts);
void Con_ClearActions(void);

// The command begins with a '+' or a '-'.
// Returns true if the action was changed successfully.
int Con_ActionCommand(char *cmd, boolean has_prefix);

#endif
8 changes: 8 additions & 0 deletions doomsday/Include/jHeretic/G_game.h
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#ifndef __JHERETIC_GAME_H__
#define __JHERETIC_GAME_H__

void G_ReadDemoTiccmd (player_t *pl);
void G_WriteDemoTiccmd (ticcmd_t *cmd);
void G_SpecialButton(player_t *pl);

#endif
113 changes: 113 additions & 0 deletions doomsday/Src/con_action.c
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/* DE1: $Id$
* Copyright (C) 2003 Jaakko Keränen <jaakko.keranen@iki.fi>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not: http://www.opensource.org/
*/

/*
* con_action.c: Action Commands (Player Controls)
*/

// HEADER FILES ------------------------------------------------------------

#include "de_base.h"
#include "de_console.h"

// MACROS ------------------------------------------------------------------

// TYPES -------------------------------------------------------------------

// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------

// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------

// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------

// EXTERNAL DATA DECLARATIONS ----------------------------------------------

// PUBLIC DATA DEFINITIONS -------------------------------------------------

action_t *ddactions = NULL; // Pointer to the actions list.

// PRIVATE DATA DEFINITIONS ------------------------------------------------

// CODE --------------------------------------------------------------------

//===========================================================================
// Con_DefineActions
//===========================================================================
void Con_DefineActions(action_t *acts)
{
// Store a pointer to the list of actions.
ddactions = acts;
}

//===========================================================================
// Con_ClearActions
//===========================================================================
void Con_ClearActions(void)
{
action_t *act;
for(act = ddactions; act->name[0]; act++) act->on = false;
}

//===========================================================================
// Con_ActionCommand
// The command begins with a '+' or a '-'.
// Returns true if the action was changed successfully.
// If has_prefix is false, the state of the action is negated.
//===========================================================================
int Con_ActionCommand(char *cmd, boolean has_prefix)
{
char prefix = cmd[0];
int v1, v2;
char name8[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
action_t *act;

if(ddactions == NULL) return false;

strncpy(name8, cmd + (has_prefix? 1 : 0), 8);
v1 = *(int*) name8;
v2 = *(int*) &name8[4];

// Try to find a matching action by searching through the list.
for(act = ddactions; act->name[0]; act++)
{
if(v1 == *(int*) act->name && v2 == *(int*) &act->name[4])
{
// This is a match!
if(has_prefix)
act->on = prefix=='+'? true : false;
else
act->on = !act->on;
return true;
}
}
return false;
}

//===========================================================================
// CCmdListActs
//===========================================================================
int CCmdListActs(int argc, char **argv)
{
action_t *act;

Con_Message("Action commands registered by the game DLL:\n");
for(act = ddactions; act->name[0]; act++)
Con_Message(" %s\n", act->name);
return true;
}


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