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Stripped out the acid spitting demon from jDoom64. It was added in th…
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…e Outcast edition.
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danij committed Mar 8, 2008
1 parent 9c4bd12 commit 2a85469
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Showing 9 changed files with 1 addition and 451 deletions.
302 changes: 0 additions & 302 deletions doomsday/plugins/jdoom64/defs/objects.ded
Expand Up @@ -5478,59 +5478,6 @@ Thing {
Flags = "mf_missile mf_noblockmap mf_dropoff";
}

Thing {
ID = "ACID";
Name = "Acid Demon";
DoomEd number = 552;
Spawn state = "ACID_STND";
See state = "ACID_RUN1";
Pain state = "ACID_PAIN";
Melee state = "NULL";
Missile state = "ACID_DECIDE";
Death state = "ACID_DIE1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "sgtsit";
Attack sound = "sgtatk";
Pain sound = "dmpain";
Death sound = "sgtdth";
Active sound = "dmact";
Reaction time = 8;
Pain chance = 180;
Spawn health = 200;
Speed = 7;
Radius = 32;
Height = 56;
Mass = 400;
Flags = "mf_solid mf_shootable mf_countkill";
}

Thing {
ID = "ACIDMISSILE";
DoomEd number = -1;
Spawn state = "ACID3";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "RPUFF1";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "None";
Pain sound = "None";
Death sound = "None";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 11;
Radius = 11;
Height = 8;
Mass =80;
Damage = 1;
Flags = "mf_missile mf_noblockmap mf_dropoff";
}

Thing {
ID = "MT_TELEPORTCHAINGUY";
DoomEd number = 7631;
Expand Down Expand Up @@ -5579,30 +5526,6 @@ Thing {
Flags = "mf_noblockmap mf_nosector mf_local";
}

Thing {
ID = "MT_TELEPORTACID";
DoomEd number = 7633;
Spawn state = "NULL";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "NULL";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "None";
Pain sound = "None";
Death sound = "None";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Radius = 20;
Height = 16;
Mass = 100;
Flags = "mf_noblockmap mf_nosector mf_local";
}

Thing {
ID = "SUPERBONUS";
DoomEd number = 553;
Expand Down Expand Up @@ -17664,159 +17587,6 @@ State {
Next state = "GRENADE2";
}

State {
ID = "ACID_STND";
Sprite = "ACID";
Frame = 0;
Tics = 10;
Action = "A_Look";
Next state = "ACID_STND2";
}

State {
ID = "ACID_STND2";
Sprite = "ACID";
Frame = 1;
Tics = 10;
Action = "A_Look";
Next state = "ACID_STND";
}

State {
ID = "ACID_DECIDE";
Sprite = "ACID";
Frame = 3;
Tics = 0;
Action = "A_AcidCharge";
Next state = "ACID_RUN1";
}

State {
ID = "ACID_ATK1";
Sprite = "ACID";
Frame = 4;
Tics = 8;
Action = "A_FaceTarget";
Next state = "ACID_ATK2";
}

State {
ID = "ACID_ATK2";
Sprite = "ACID";
Frame = 5;
Tics = 8;
Action = "A_FaceTarget";
Next state = "ACID_ATK3";
}

State {
ID = "ACID_ATK3";
Sprite = "ACID";
Frame = 6;
Tics = 8;
Action = "A_SpitAcid";
Next state = "ACID_RUN1";
}

State {
ID = "ACID_PAIN";
Sprite = "ACID";
Frame = 7;
Tics = 2;
Next state = "ACID_PAIN2";
}

State {
ID = "ACID_PAIN2";
Sprite = "ACID";
Frame = 7;
Tics = 2;
Action = "A_Pain";
Next state = "ACID_RUN1";
}

State {
ID = "ACID_DIE1";
Sprite = "ACID";
Frame = 8;
Tics = 8;
Next state = "ACID_DIE2";
}

State {
ID = "ACID_DIE2";
Sprite = "ACID";
Frame = 9;
Tics = 8;
Action = "A_Scream";
Next state = "ACID_DIE3";
}

State {
ID = "ACID_DIE3";
Sprite = "ACID";
Frame = 10;
Tics = 4;
Next state = "ACID_DIE4";
}

State {
ID = "ACID_DIE4";
Sprite = "ACID";
Frame = 11;
Tics = 4;
Action = "A_Fall";
Next state = "ACID_DIE5";
}

State {
ID = "ACID_DIE5";
Sprite = "ACID";
Frame = 12;
Tics = 4;
Next state = "ACID_DIE6";
}

State {
ID = "ACID_DIE6";
Sprite = "ACID";
Frame = 13;
Tics = -1;
Next state = "NULL";
}

State {
ID = "ACID1";
Sprite = "ACIP";
Frame = 0;
Tics = 8;
Next state = "ACID2";
}

State {
ID = "ACID2";
Sprite = "ACIP";
Frame = 1;
Tics = 8;
Next state = "ACID3";
}

State {
ID = "ACID3";
Sprite = "ACIP";
Frame = 2;
Tics = 8;
Next state = "ACID4";
}

State {
ID = "ACID4";
Sprite = "ACIP";
Frame = 3;
Tics = 8;
Next state = "ACID3";
}

State {
ID = "BON3";
Sprite = "BON3";
Expand Down Expand Up @@ -17865,78 +17635,6 @@ State {
Next state = "BON3";
}

State {
ID = "ACID_RUN1";
Sprite = "ACID";
Frame = 0;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN2";
}

State {
ID = "ACID_RUN2";
Sprite = "ACID";
Frame = 0;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN3";
}

State {
ID = "ACID_RUN3";
Sprite = "ACID";
Frame = 1;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN4";
}

State {
ID = "ACID_RUN4";
Sprite = "ACID";
Frame = 1;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN5";
}

State {
ID = "ACID_RUN5";
Sprite = "ACID";
Frame = 2;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN6";
}

State {
ID = "ACID_RUN6";
Sprite = "ACID";
Frame = 2;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN7";
}

State {
ID = "ACID_RUN7";
Sprite = "ACID";
Frame = 3;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN8";
}

State {
ID = "ACID_RUN8";
Sprite = "ACID";
Frame = 3;
Tics = 5;
Action = "A_Chase";
Next state = "ACID_RUN1";
}

State {
ID = "HFOG";
Sprite = "HFOG";
Expand Down
2 changes: 0 additions & 2 deletions doomsday/plugins/jdoom64/defs/sprites.ded
Expand Up @@ -168,7 +168,5 @@ Sprite { ID = "BLNK"; }
Sprite { ID = "POSC"; }
Sprite { ID = "BSGI"; }
Sprite { ID = "GREN"; }
Sprite { ID = "ACID"; }
Sprite { ID = "ACIP"; }
Sprite { ID = "STLK"; }
Sprite { ID = "HFOG"; }
2 changes: 0 additions & 2 deletions doomsday/plugins/jdoom64/include/acfnlink.h
Expand Up @@ -141,8 +141,6 @@ void C_DECL A_CybrSpecial();
void C_DECL A_BitchSpecial();
void C_DECL A_Rocketpuff();
void C_DECL A_BossExplode();
void C_DECL A_SpitAcid();
void C_DECL A_AcidCharge();
void C_DECL A_TroopClaw();
void C_DECL A_NtroopAttack();
void C_DECL A_MotherFloorFire();
Expand Down
14 changes: 1 addition & 13 deletions doomsday/plugins/jdoom64/include/info.h
Expand Up @@ -199,8 +199,6 @@ typedef enum {
SPR_POSC,
SPR_BSGI,
SPR_GREN,
SPR_ACID,
SPR_ACIP,
SPR_STLK,
SPR_HFOG,
NUMSPRITES
Expand Down Expand Up @@ -1416,13 +1414,6 @@ typedef enum {
S_TRACEEXP6,
S_SMALL_WHITE_LIGHT,
S_TEMPSOUNDORIGIN1,
S_ACID_RUN1,
S_ACID_RUN2,
S_ACID_RUN3,
S_ACID_RUN4,
S_ACID_RUN5,
S_ACID_RUN7,
S_ACID_RUN8,
NUMSTATES
} statenum_t;

Expand Down Expand Up @@ -1648,11 +1639,8 @@ typedef enum {
MT_STALKER,
MT_NIGHTCRAWLER,
MT_GRENADE,
MT_ACID,
MT_ACIDMISSILE,
MT_TELEPORTCHAINGUY,
MT_TELEPORTCRAWLER,
MT_TELEPORTACID,
MT_SUPERBONUS,
MT_LIGHTSOURCE,

Expand Down Expand Up @@ -1830,7 +1818,7 @@ typedef enum {
TXT_STSTR_DQDOFF,
TXT_STSTR_KFAADDED,
TXT_STSTR_FAADDED,
TXT_STSTR_NCON,
TXT_STSTR_NCON,
TXT_STSTR_NCOFF,
TXT_STSTR_BEHOLD,
TXT_STSTR_BEHOLDX,
Expand Down
1 change: 0 additions & 1 deletion doomsday/plugins/jdoom64/include/p_mobj.h
Expand Up @@ -62,7 +62,6 @@
#define MELEERANGE (64)
#define PLRMELEERANGE (80) // jd64 wide player radius.
#define MISSILERANGE (32 * 64)
#define ACIDRANGE (296) // jd64

#define FLOATSPEED (4)
#define MAXHEALTH (maxHealth) //100
Expand Down

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