Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Materials: Generate material layer animations from texture anim groups
Beginning to flesh out the new staged based mechanism for material animation. Interpret the game-registered texture anim groups when generating materials from/for original game textures, reconstructing their animations in terms of material's layer stages. Todo: Implement interpretor logics for legacy group animation defs. Todo: Reimplement smooth texture animation. Todo: Reimplement support for flags such as PGF_GROUP. Todo: Cleanup
- Loading branch information
1 parent
86dc59c
commit 2c20a7c
Showing
9 changed files
with
239 additions
and
215 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.