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Scripting|Model Renderer|libcore: Script callbacks for model state ch…
…ange Added de::ConditionalTrigger for issuing a callback under the specified circumstances. Configured with a Variable. Model assets can use `notifiedStates` and `onStateChange()` to observe when the mobj changes to (a) specific state(s). Value::is<>() was removed, now should only use de::is<>. Renamed de::Scheduler to de::Timeline.
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#include "data/conditionaltrigger.h" |
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#include "scriptsys/timeline.h" |
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