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Hacx|Fixed: Menu patch replacement offsets incorrect
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The original graphic patches use of the patch offsets to position the
graphics relative to their physical geometry. The patch replacements
must also apply the same offsets.

Todo for later: Shouldn't the original offsets in the patch also be
applied to the replacement automatically? Perhaps as default values?
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danij-deng committed Apr 23, 2012
1 parent 0838932 commit 395851c
Showing 1 changed file with 16 additions and 13 deletions.
29 changes: 16 additions & 13 deletions doomsday/plugins/jdoom/defs/hacx/menu.ded
Expand Up @@ -9,20 +9,23 @@ SkipIf -nodefaultfx;

Values {
Patch Replacement {
M_NGAME = "{tracking=-1}New game";
M_OPTION = "{tracking=-1}Options";
M_LOADG = "{tracking=-1}Load game";
M_SAVEG = "{tracking=-1}Save game";
M_QUITG = "{tracking=-1}Leave game";
M_NGAME = "{tracking=-1;x=-3}New game";
M_OPTION = "{tracking=-1;x=-3}Options";
M_LOADG = "{tracking=-1;x=-3}Load game";
M_SAVEG = "{tracking=-1;x=-3}Save game";
M_RDTHIS = "{tracking=-1;x=-3}Help'n'Info";
M_QUITG = "{tracking=-1;x=-3}Leave game";

M_NEWG = "{tracking=-1}New Game";
M_OPTTTL = "{tracking=-1}Options";
M_NEWG = "{tracking=-1;x=-3;y=-3}New Game";
M_OPTTTL = "{tracking=-1;x=-3;y=-3}Options";
M_SGTTL = "{tracking=-1;x=-3;y=-3}Save a game";
M_LGTTL = "{tracking=-1;x=-3;y=-3}Load a game";

M_SKILL = "{tracking=-1}Choose difficulty level:";
M_JKILL = "{tracking=-1}Please don't shoot!";
M_ROUGH = "{tracking=-1}Arrrgh, I need health!";
M_HURT = "{tracking=-1}Let's rip them apart!";
M_ULTRA = "{tracking=-1}I am immortal";
M_NMARE = "{tracking=-1}Insanity!";
M_SKILL = "{tracking=-1;x=-45}Choose difficulty level:";
M_JKILL = "{tracking=-1;x=-3;y=-3}Please don't shoot!";
M_ROUGH = "{tracking=-1;x=-3;y=-3}Arrrgh, I need health!";
M_HURT = "{tracking=-1;x=-3;y=-3}Let's rip them apart!";
M_ULTRA = "{tracking=-1;x=-3;y=-3}I am immortal";
M_NMARE = "{tracking=-1;x=-3;y=-3}Insanity!";
};
}

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