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Fixed|Multiplayer|All Games|Client: On map changes, end before beginn…
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…ing a new game session
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danij-deng committed Apr 13, 2014
1 parent d0793c0 commit 3d3a380
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions doomsday/plugins/common/src/d_netcl.cpp
Expand Up @@ -103,6 +103,7 @@ void NetCl_UpdateGameState(Reader *msg)
// Do we need to change the map?
if(gsFlags & GSF_CHANGE_MAP)
{
COMMON_GAMESESSION->end();
COMMON_GAMESESSION->begin(*gsMapUri, gameMapEntrance /*gsMapEntrance*/, gsRules);
}
else
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