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Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vs…
…ync changes FSAA is handled by multisampling the GLTarget renderbuffers, so there is no need to touch the window surface. Also, changing vsync is done via a WGL extension API. Fixes the issue with weird GL behavior when FSAA or vsync is toggled.
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@@ -315,6 +315,4 @@ void CanvasWindow::setMain(CanvasWindow *window) | |
mainWindow = window; | ||
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} // namespace de |