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Refactor|Map Renderer|Client: Convenience header for Lumobj
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danij-deng committed Sep 13, 2013
1 parent 154dd23 commit 4553fde
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Showing 11 changed files with 11 additions and 10 deletions.
1 change: 1 addition & 0 deletions doomsday/client/client.pro
Expand Up @@ -138,6 +138,7 @@ DENG_CONVENIENCE_HEADERS += \
include/IHPlane \
include/LightDecoration \
include/Line \
include/Lumobj \
include/MapElement \
include/MapObject \
include/Material \
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1 change: 1 addition & 0 deletions doomsday/client/include/Lumobj
@@ -0,0 +1 @@
#include "render/lumobj.h"
1 change: 0 additions & 1 deletion doomsday/client/include/de_render.h
Expand Up @@ -26,7 +26,6 @@

#ifdef __CLIENT__
#include "render/lightgrid.h"
#include "render/lumobj.h"
#include "render/projector.h"
#include "render/r_draw.h"
#include "render/r_things.h"
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2 changes: 1 addition & 1 deletion doomsday/client/include/render/lightdecoration.h
Expand Up @@ -22,7 +22,7 @@
#define DENG_CLIENT_RENDER_LIGHTDECORATION_H

#include "Decoration"
#include "render/lumobj.h"
#include "Lumobj"

/**
* World surface light decoration.
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2 changes: 1 addition & 1 deletion doomsday/client/include/world/map.h
Expand Up @@ -34,7 +34,7 @@
# include "world/world.h"

# include "BiasSource"
# include "render/lumobj.h"
# include "Lumobj"
#endif

class BspLeaf;
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4 changes: 2 additions & 2 deletions doomsday/client/src/render/rend_main.cpp
Expand Up @@ -55,14 +55,14 @@

#include "BiasIllum"
#include "BiasSurface"
#include "LightDecoration"
#include "HueCircleVisual"
#include "LightDecoration"
#include "Lumobj"
#include "SkyFixEdge"
#include "SurfaceDecorator"
#include "TriangleStripBuilder"
#include "WallEdge"
#include "render/blockmapvisual.h"
#include "render/lumobj.h"
#include "render/sprite.h"
#include "render/vissprite.h"

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2 changes: 1 addition & 1 deletion doomsday/client/src/resource/materialsnapshot.cpp
Expand Up @@ -21,7 +21,7 @@

#include "de_base.h"
#include "de_defs.h"
#include "render/lumobj.h" // Rend_LightmapTextureSpec()
#include "Lumobj" // Rend_LightmapTextureSpec()
#include "render/rend_halo.h" // Rend_HaloTextureSpec()
#include "render/rend_main.h" // detailFactor, detailScale, smoothTexAnim, etc...
#include "gl/gl_texmanager.h"
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2 changes: 1 addition & 1 deletion doomsday/client/src/resource/sprites.cpp
Expand Up @@ -40,7 +40,7 @@
# include "gl/gl_tex.h"
# include "gl/gl_texmanager.h"

# include "render/lumobj.h"
# include "Lumobj"
# include "render/sprite.h"
#endif

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2 changes: 1 addition & 1 deletion doomsday/client/src/world/map.cpp
Expand Up @@ -57,9 +57,9 @@
#ifdef __CLIENT__
# include "BiasDigest"
# include "LightDecoration"
# include "Lumobj"
# include "SurfaceDecorator"
# include "WallEdge"
# include "render/lumobj.h"
# include "render/rend_main.h"
# include "render/sky.h"
#endif
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2 changes: 1 addition & 1 deletion doomsday/client/src/world/p_mobj.cpp
Expand Up @@ -38,7 +38,7 @@

#include "render/r_main.h" // validCount, viewport
#ifdef __CLIENT__
# include "render/lumobj.h"
# include "Lumobj"
# include "render/rend_main.h"
# include "render/sprite.h"

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2 changes: 1 addition & 1 deletion doomsday/client/src/world/world.cpp
Expand Up @@ -56,7 +56,7 @@
# include "Hand"
# include "HueCircle"

# include "render/lumobj.h"
# include "Lumobj"
# include "render/projector.h"
# include "render/rend_fakeradio.h"
# include "render/rend_list.h"
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