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UI|Client: Enable background blurring when a game is loaded
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Now that game view composition can be done efficiently, background
blurs can be always done without big penalties.
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skyjake committed Oct 11, 2016
1 parent 3a96e44 commit 4888bba
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions doomsday/apps/client/src/ui/clientwindowsystem.cpp
Expand Up @@ -31,9 +31,9 @@ DENG2_PIMPL(ClientWindowSystem)
ConfigProfiles settings;

struct ClientStyle : public Style {
bool isBlurringAllowed() const {
/*bool isBlurringAllowed() const {
return !App_GameLoaded();
}
}*/
GuiWidget *sharedBlurWidget() const {
if (!ClientWindow::mainExists()) return nullptr;
return &ClientWindow::main().taskBarBlur();
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