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Continued texture upload refactoring:
* Moved aquisition of a GL texture name for TextureVariant out of the prepare stage and into construction. * Track the is_uploaded state for GL texture objects associated with TextureVariants separately to their GL texture name. * Allow for re-preparing and uploading-of-replacement texture content without having to release and acquire a new GL texture name. * R_InitColorPalettes should now be called from R_Init not GL_InitRefresh
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