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4 changes: 1 addition & 3 deletions
4
...oom.pack/shaders/common/mvp_vertex_uv.vsh → ...e.gloom.pack/shaders/common/vertex_uv.vsh
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,9 @@ | ||
//uniform mat4 uMvpMatrix; | ||
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DENG_ATTRIB vec4 aVertex; | ||
DENG_ATTRIB vec2 aUV; | ||
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DENG_VAR vec2 vUV; | ||
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void main(void) { | ||
gl_Position = /*uMvpMatrix * */aVertex; | ||
gl_Position = aVertex; | ||
vUV = aUV; | ||
} |
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2 changes: 1 addition & 1 deletion
2
doomsday/tests/test_gloom/net.dengine.gloom.pack/shaders/light_global.vsh
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,3 @@ | ||
#version 330 core | ||
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#include "common/mvp_vertex_uv.vsh" | ||
#include "common/vertex_uv.vsh" |
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4 changes: 2 additions & 2 deletions
4
doomsday/tests/test_gloom/net.dengine.gloom.pack/shaders/sky.vsh
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,10 @@ | ||
#version 330 core | ||
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uniform mat4 uMvpMatrix; | ||
uniform mat4 uSkyMvpMatrix; | ||
DENG_ATTRIB vec4 aVertex; | ||
DENG_VAR vec3 vModelPos; | ||
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void main(void) { | ||
gl_Position = uMvpMatrix * aVertex; | ||
gl_Position = uSkyMvpMatrix * aVertex; | ||
vModelPos = aVertex.xyz; | ||
} |
3 changes: 1 addition & 2 deletions
3
doomsday/tests/test_gloom/net.dengine.gloom.pack/shaders/ssao.vsh
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,7 @@ | ||
#version 330 core | ||
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//uniform mat4 uMvpMatrix; | ||
DENG_ATTRIB vec4 aVertex; | ||
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void main(void) { | ||
gl_Position = /*uMvpMatrix * */ aVertex; | ||
gl_Position = aVertex; | ||
} |
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