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Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
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Also added Vermil's obituary texts, thanks!
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danij-deng committed Dec 20, 2012
1 parent 665ac03 commit 4c7cc74
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Showing 2 changed files with 122 additions and 72 deletions.
73 changes: 1 addition & 72 deletions doomsday/plugins/jdoom/defs/hacx.ded
Expand Up @@ -17,6 +17,7 @@ Include "hacx/materialenvironments.ded";
Include "doom2/music.ded";
Include "hacx/fonts.ded";
Include "hacx/menu.ded";
Include "hacx/text.ded";
Include "hacx/hud.ded";
Include "hacx/inlude.ded";
Include "hacx/lights.ded";
Expand Down Expand Up @@ -138,75 +139,3 @@ Thing {
Flags = noblockmap | missile | dropoff | nogravity;
Flags2 = noteleport;
}

# HacX uses different weapon names.
Text {
ID = "WEAPON1";
Text = "Kick";
}

Text {
ID = "WEAPON2";
Text = "Pistol";
}

Text {
ID = "WEAPON3";
Text = "Tazer";
}

Text {
ID = "WEAPON4";
Text = "UZI";
}

Text {
ID = "WEAPON5";
Text = "Photon 'Zooka";
}

Text {
ID = "WEAPON6";
Text = "Big Stick";
}

Text {
ID = "WEAPON7";
Text = "Nuker";
}

Text {
ID = "WEAPON8";
Text = "HOIG Reznator";
}

Text {
ID = "WEAPON9";
Text = "Cryogun";
}

# HacX uses different skill level names.
Text {
ID = "SKILL1";
Text = "Please don't shoot!";
}

Text {
ID = "SKILL2";
Text = "Arrgh, I need health!";
}

Text {
ID = "SKILL3";
Text = "Let's rip them apart!";
}

Text {
ID = "SKILL4";
Text = "I am immortal";
}

Text {
ID = "SKILL5";
Text = "Insanity!";
}
121 changes: 121 additions & 0 deletions doomsday/plugins/jdoom/defs/hacx/text.ded
@@ -0,0 +1,121 @@
# HacX - Text Strings
#

Header { Version = 5; }

# HacX uses different weapon names.
Text {
ID = "WEAPON1";
Text = "Kick";
}

Text {
ID = "WEAPON2";
Text = "Pistol";
}

Text {
ID = "WEAPON3";
Text = "Tazer";
}

Text {
ID = "WEAPON4";
Text = "UZI";
}

Text {
ID = "WEAPON5";
Text = "Photon 'Zooka";
}

Text {
ID = "WEAPON6";
Text = "Big Stick";
}

Text {
ID = "WEAPON7";
Text = "Nuker";
}

Text {
ID = "WEAPON8";
Text = "HOIG Reznator";
}

Text {
ID = "WEAPON9";
Text = "Cryogun";
}

Text {
ID = "KILLMSG_WEAPON0";
Text = "%1 kicked %2 to death";
}

Text {
ID = "KILLMSG_PISTOL";
Text = "%2 was gunned down by %1.";
}

Text {
ID = "KILLMSG_SHOTGUN";
Text = "%1 shot %2 to bloody bits.";
}

Text {
ID = "KILLMSG_CHAINGUN";
Text = "%2 was poisoned by %1's lead.";
}

Text {
ID = "KILLMSG_MISSILE";
Text = "%2 rode %1's torpedo. Splat!";
}

Text {
ID = "KILLMSG_PLASMA";
Text = "%2 was deionised by %1's stick.";
}

Text {
ID = "KILLMSG_BFG";
Text = "%2 was nuked by %1's Nuker!";
}

Text {
ID = "KILLMSG_CHAINSAW";
Text = "%1 slaughtered %2 with a buzz!";
}

Text {
ID = "KILLMSG_SUPERSHOTGUN";
Text = "%1 shattered %2 into tiny bits.";
}

# HacX uses different skill level names.
Text {
ID = "SKILL1";
Text = "Please don't shoot!";
}

Text {
ID = "SKILL2";
Text = "Arrgh, I need health!";
}

Text {
ID = "SKILL3";
Text = "Let's rip them apart!";
}

Text {
ID = "SKILL4";
Text = "I am immortal";
}

Text {
ID = "SKILL5";
Text = "Insanity!";
}

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