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Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
Also added Vermil's obituary texts, thanks!
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# HacX - Text Strings | ||
# | ||
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Header { Version = 5; } | ||
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# HacX uses different weapon names. | ||
Text { | ||
ID = "WEAPON1"; | ||
Text = "Kick"; | ||
} | ||
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Text { | ||
ID = "WEAPON2"; | ||
Text = "Pistol"; | ||
} | ||
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Text { | ||
ID = "WEAPON3"; | ||
Text = "Tazer"; | ||
} | ||
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Text { | ||
ID = "WEAPON4"; | ||
Text = "UZI"; | ||
} | ||
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Text { | ||
ID = "WEAPON5"; | ||
Text = "Photon 'Zooka"; | ||
} | ||
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Text { | ||
ID = "WEAPON6"; | ||
Text = "Big Stick"; | ||
} | ||
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Text { | ||
ID = "WEAPON7"; | ||
Text = "Nuker"; | ||
} | ||
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Text { | ||
ID = "WEAPON8"; | ||
Text = "HOIG Reznator"; | ||
} | ||
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Text { | ||
ID = "WEAPON9"; | ||
Text = "Cryogun"; | ||
} | ||
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Text { | ||
ID = "KILLMSG_WEAPON0"; | ||
Text = "%1 kicked %2 to death"; | ||
} | ||
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Text { | ||
ID = "KILLMSG_PISTOL"; | ||
Text = "%2 was gunned down by %1."; | ||
} | ||
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Text { | ||
ID = "KILLMSG_SHOTGUN"; | ||
Text = "%1 shot %2 to bloody bits."; | ||
} | ||
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Text { | ||
ID = "KILLMSG_CHAINGUN"; | ||
Text = "%2 was poisoned by %1's lead."; | ||
} | ||
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Text { | ||
ID = "KILLMSG_MISSILE"; | ||
Text = "%2 rode %1's torpedo. Splat!"; | ||
} | ||
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Text { | ||
ID = "KILLMSG_PLASMA"; | ||
Text = "%2 was deionised by %1's stick."; | ||
} | ||
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Text { | ||
ID = "KILLMSG_BFG"; | ||
Text = "%2 was nuked by %1's Nuker!"; | ||
} | ||
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Text { | ||
ID = "KILLMSG_CHAINSAW"; | ||
Text = "%1 slaughtered %2 with a buzz!"; | ||
} | ||
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Text { | ||
ID = "KILLMSG_SUPERSHOTGUN"; | ||
Text = "%1 shattered %2 into tiny bits."; | ||
} | ||
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# HacX uses different skill level names. | ||
Text { | ||
ID = "SKILL1"; | ||
Text = "Please don't shoot!"; | ||
} | ||
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Text { | ||
ID = "SKILL2"; | ||
Text = "Arrgh, I need health!"; | ||
} | ||
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Text { | ||
ID = "SKILL3"; | ||
Text = "Let's rip them apart!"; | ||
} | ||
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Text { | ||
ID = "SKILL4"; | ||
Text = "I am immortal"; | ||
} | ||
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Text { | ||
ID = "SKILL5"; | ||
Text = "Insanity!"; | ||
} |