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Doom: Reduced strength of default glow effect for NUKAGE
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Toning down on the in-your-face lighting fx. We should aim to subtly
emblish and/or enhance, rather than dramatically altering the character
of the map.
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danij-deng committed Jan 20, 2012
1 parent 3b41b7d commit 514980e
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions doomsday/plugins/jdoom/defs/doom1/materials.ded
Expand Up @@ -17,22 +17,22 @@ SkipIf -nodefaultfx;

Material Mods "flats:NUKAGE1" {
Layer {
Stage { Glow = .75; Tics = 24; Rnd = .5; }
Stage { Glow = .65; Tics = 24; Rnd = .5; }
Stage { Glow = .25; Tics = 24; Rnd = .5; }
Stage { Glow = .22; Tics = 24; Rnd = .5; }
}
}

Material Mods "flats:NUKAGE2" {
Layer {
Stage { Glow = .75; Tics = 24; Rnd = .5; }
Stage { Glow = .65; Tics = 24; Rnd = .5; }
Stage { Glow = .25; Tics = 24; Rnd = .5; }
Stage { Glow = .22; Tics = 24; Rnd = .5; }
}
}

Material Mods "flats:NUKAGE3" {
Layer {
Stage { Glow = .75; Tics = 24; Rnd = .5; }
Stage { Glow = .65; Tics = 24; Rnd = .5; }
Stage { Glow = .25; Tics = 24; Rnd = .5; }
Stage { Glow = .22; Tics = 24; Rnd = .5; }
}
}

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