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Fire Brazier, df_dim added
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skyjake committed Apr 26, 2003
1 parent a059f89 commit 6024d30
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Showing 4 changed files with 49 additions and 15 deletions.
29 changes: 15 additions & 14 deletions doomsday/Defs/jHeretic/Decorations.ded
Expand Up @@ -60,28 +60,29 @@ Model {
Md2 { File = "Barrel.md2"; Frame = "resting1"; };
}

#>
########======----- Fire Brazier -----======########
### Model by yoalieh
### Model by Slyrr
Model {
State = "FIREBRAZIER1";
Scale = 1.35;
Md2 { File = "FireBrazier.md2"; };
}
Copy Model {State = "FIREBRAZIER2";}
Copy Model {State = "FIREBRAZIER3";}
Copy Model {State = "FIREBRAZIER4";}
Copy Model {State = "FIREBRAZIER5";}
Copy Model {State = "FIREBRAZIER6";}
Copy Model {State = "FIREBRAZIER7";}
Copy Model {State = "FIREBRAZIER8";}
<#
# Random angle is better than the alternative.
Flags = "df_dim df_idangle";
Scale = 0.8;
Md2 { File = "Brazier.md2"; };
}

*Model { State = "FIREBRAZIER2"; }
*Model { State = "FIREBRAZIER3"; }
*Model { State = "FIREBRAZIER4"; }
*Model { State = "FIREBRAZIER5"; }
*Model { State = "FIREBRAZIER6"; }
*Model { State = "FIREBRAZIER7"; }
*Model { State = "FIREBRAZIER8"; }

########======----- Serpent Torch -----======########
### Model by (yoalieh)
Model {
State = "SERPTORCH1";
Flags = "df_idangle";
Flags = "df_dim df_idangle";
Scale = 2.6;
Md2 { File = "SerpTorch.md2"; };
}
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32 changes: 32 additions & 0 deletions doomsday/Defs/jHeretic/FX.ded
Expand Up @@ -3,6 +3,38 @@

Header { Version = 5; }

#####====---
# Fire Brazier flame.
Generator {
Mobj = "MISC6";
Flags = "gnf_static gnf_blend gnf_modelonly";
Center { 0 0 46 };
Particles = 200;
Speed = 0.8;
Speed rnd = 1;
Spawn radius = 3;
Spawn age = -1;
Max age = -1;
Spawn rate = 1;
Vector { 0 0 1 };
Vector rnd = 0.4;
Stage {
Type = "pt_point";
Flags = "ptf_bright";
Radius = 13;
Tics = 14;
Rnd = 0.3;
Color { 1 .85 .25 .8 };
Gravity = -0.35;
Resistance = 0.1;
};
Stage {
Type = "pt_point";
Radius = 4;
Color { 1 .35 0 .2 };
};
}

#####====---
# Undead Warrior (Wight) axe flame.
Generator {
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1 change: 1 addition & 0 deletions doomsday/Defs/jHeretic/Models.ded
Expand Up @@ -42,6 +42,7 @@ Flag { ID = "df_specular"; Value = 0x100000; }
Flag { ID = "df_litshiny"; Value = 0x200000; }
Flag { ID = "df_idframe"; Value = 0x400000; }
Flag { ID = "df_idangle"; Value = 0x800000; }
Flag { ID = "df_dim"; Value = 0x1000000; }

Flag { ID = "mg_hud"; Value = 0x2; }
Flag { ID = "mg_player"; Value = 0x4; }
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2 changes: 1 addition & 1 deletion doomsday/Defs/jHeretic/Special.ded
@@ -1,4 +1,4 @@
# jHeretic: Special effects
# jHeretic: Special effects (for both sprites and models)
# Need help with DED syntax? See DEDDoc.txt.

Header { Version = 5; }
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