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Fixed: When clearing the InFine state stack before beginning a new ga…
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…me, always change the game state to GS_WAITING. This fixes the problem of "Before" InFine scripts not working when used for the first map.
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danij committed Apr 1, 2009
1 parent 5ece330 commit 69b6a2b
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions doomsday/plugins/common/src/f_infine.c
Expand Up @@ -562,6 +562,7 @@ void FI_Reset(void)
FI_PopState();

fiActive = false;
G_ChangeGameState(GS_WAITING);
}

/**
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