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libcommon: Cleanup
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danij-deng committed Feb 21, 2014
1 parent 1ecc57b commit 69de5e3
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Showing 2 changed files with 17 additions and 14 deletions.
22 changes: 17 additions & 5 deletions doomsday/plugins/common/src/g_game.cpp
Expand Up @@ -413,13 +413,25 @@ static dd_bool quitInProgress;

void G_Register()
{
int i;

for(i = 0; gamestatusCVars[i].path[0]; ++i)
for(int i = 0; gamestatusCVars[i].path[0]; ++i)
{
Con_AddVariable(gamestatusCVars + i);
}

#if !__JHEXEN__
C_VAR_BYTE("game-save-auto-loadonreborn", &cfg.loadAutoSaveOnReborn, 0, 0, 1);
#endif
C_VAR_BYTE("game-save-confirm", &cfg.confirmQuickGameSave, 0, 0, 1);
C_VAR_BYTE("game-save-confirm-loadonreborn", &cfg.confirmRebornLoad, 0, 0, 1);
C_VAR_BYTE("game-save-last-loadonreborn", &cfg.loadLastSaveOnReborn, 0, 0, 1);

// Aliases for obsolete cvars:
C_VAR_BYTE("menu-quick-ask", &cfg.confirmQuickGameSave, 0, 0, 1);

for(i = 0; gameCmds[i].name[0]; ++i)
for(int i = 0; gameCmds[i].name[0]; ++i)
{
Con_AddCommand(gameCmds + i);
}

C_CMD("warp", "i", WarpMap);
C_CMD("setmap", "i", WarpMap); // alias
Expand Down Expand Up @@ -497,7 +509,7 @@ void G_CommonPreInit()
// Add our cvars and ccmds to the console databases.
G_ConsoleRegistration(); // Main command list.
D_NetConsoleRegistration(); // For network.
G_Register(); // Read-only game status cvars (for playsim).
G_Register(); // Top level game cvars and commands.
Pause_Register();
G_ControlRegister(); // For controls/input.
SaveSlots::consoleRegister(); // Game-save system.
Expand Down
9 changes: 0 additions & 9 deletions doomsday/plugins/common/src/saveslots.cpp
Expand Up @@ -351,15 +351,6 @@ void SaveSlots::copySlot(int sourceSlotNumber, int destSlotNumber)

void SaveSlots::consoleRegister() // static
{
#if !__JHEXEN__
C_VAR_BYTE("game-save-auto-loadonreborn", &cfg.loadAutoSaveOnReborn, 0, 0, 1);
#endif
C_VAR_BYTE("game-save-confirm", &cfg.confirmQuickGameSave, 0, 0, 1);
C_VAR_BYTE("game-save-confirm-loadonreborn", &cfg.confirmRebornLoad, 0, 0, 1);
C_VAR_BYTE("game-save-last-loadonreborn", &cfg.loadLastSaveOnReborn, 0, 0, 1);
C_VAR_INT ("game-save-last-slot", &cvarLastSlot, CVF_NO_MIN|CVF_NO_MAX|CVF_NO_ARCHIVE|CVF_READ_ONLY, 0, 0);
C_VAR_INT ("game-save-quick-slot", &cvarQuickSlot, CVF_NO_MAX|CVF_NO_ARCHIVE, -1, 0);

// Aliases for obsolete cvars:
C_VAR_BYTE("menu-quick-ask", &cfg.confirmQuickGameSave, 0, 0, 1);
}

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