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Refactor|GameMap: Construct the BSP leaf blockmap as soon as the BSP …
…is built The BSP leaf blockmap would be useful to accelerate other tasks in the map load process, so get this ready at the earliest opportunity. Also added back the DE_API_MAP_v1 definition in apis.h, as it may be useful in future for reference. Todo for later: Optimize S_DetermineBspLeafsAffectingSectorReverb() (and others), making use of the BSP leaf blockmap.
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