Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Documentation|Readme: Added documentation about the Packages tab
- Loading branch information
Showing
5 changed files
with
114 additions
and
36 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,20 @@ | ||
@deflist{ | ||
|
||
@item{@file{runtime/autoexec.cfg}} Console commands to execute after loading the game with the @opt{-game} option. | ||
@item{@file{runtime/autoexec.cfg}} Console commands to execute after | ||
loading the game with the @opt{-game} option. | ||
|
||
@item{@file{runtime/cache/}} Cached data that helps Doomsday run faster. You can delete the contents of this folder; Doomsday will recreate them automatically as needed. | ||
@item{@file{runtime/cache/}} Cached data that helps Doomsday run faster. | ||
You can delete the contents of this folder; Doomsday will recreate them | ||
automatically as needed. | ||
|
||
@item{@file{runtime/configs/}} Game profiles and saved values for console variables and control bindings. | ||
@item{@file{runtime/configs/}} Game profiles and saved values for console | ||
variables and control bindings. | ||
|
||
@item{@file{runtime/doomsday.out}} Log message output file. | ||
|
||
@item{@file{runtime/savegames/}} Folder containing all saved games. Each game has its own subfolder for saves. Note that the subfolders are game-specific rather than profile-specific; if you create custom game profiles, their saves will be written in the same subfolder as saves from the default game profile. | ||
|
||
} | ||
@item{@file{runtime/savegames/}} Folder containing all saved games. Each | ||
game has its own subfolder for saves. Note that the subfolders are | ||
game-specific rather than profile-specific; if you create custom game | ||
profiles, their saves will be written in the same subfolder as saves from | ||
the default game profile. | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,15 @@ | ||
Your runtime files (savegames, screenshots) are inside a folder called | ||
@file{~/Library/Application Support/Doomsday Engine/}. | ||
|
||
@include{technical/files_common} | ||
@include{technical/files_common} | ||
|
||
@ifdef{MACOSX}{ | ||
@a{paths_file} Additional files: | ||
@deflist{ | ||
@item{@file{~/.doomsday/paths}} Customized file path | ||
configuration (@var{basedir}, @var{libdir}, @var{iwaddir}). The | ||
@wikilink{syntax of the | ||
file}{Configuration#Unix_system-level_config_files} is documented in | ||
the wiki. | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters