Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed a problem with game controls being active while in the control …
…panel. The following changes were made: - A "deui" binding context was added as the topmost one, with a new flag (Acquire All) that acquires all existing devices for the context. - However, since that doesn't cover the case where no one is requesting the current value for an axis (e.g., while in the control panel), the function I_DeviceReset() was added to clear the relative accumulation of the device's axes. This gets called when the UI mode ends (always called when a context with the Acquire All flag is deactivated). - When quitting via the menu, the deui binding context gets activated to prevent the player from looking around during the countdown.
- Loading branch information
skyjake
committed
Jan 17, 2009
1 parent
03802c6
commit 7549616
Showing
9 changed files
with
110 additions
and
6 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters