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Added -pwadtex, section for Textures
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skyjake committed Jul 2, 2003
1 parent 3f4796f commit 7766af6
Showing 1 changed file with 47 additions and 33 deletions.
80 changes: 47 additions & 33 deletions doomsday/Doc/Ame/cmdline.ame
Expand Up @@ -237,16 +237,6 @@ $--------------------------------------------------------------------
@row
@opt{ -nocenter } @tab @opt{ -noc } @tab
Prevents the game window from being centered on screen.
@row
@opt{ -anifilter } @tab @opt{ -ani } @tab
Use anisotropic texture filtering.
@row
@opt{ -paltex } @tab @opt{ -ptx } @tab
Use paletted textures (if supported by the hardware).
@row
@opt{ -maxtex N } @tab @tab
Set maximum texture size to N x N. E.g. @opt{-maxtex 128} sets
the maximum size to 128 x 128 pixels.
@row
@opt{ -modeldir P } @tab @opt{ -md } @tab
Uses the given search path instead of the one
Expand All @@ -255,14 +245,56 @@ $--------------------------------------------------------------------
@opt{ -renorm } @tab @tab
Recalculates the surface normals of all MD2 models
when the models are loaded.
@row
@opt{-fontdir P} @tab @opt{-fd} @tab
Looks in the given directory @file{P} for the font files.
Defaults to @file{ Data\Fonts\ }.
@row
@opt{-gdifonts} @tab @tab
Use Windows' GDI fonts instead of the DFNs.
@row
@opt{-maxor N} @tab @tab
Set the maximum number of occlusion ranges.
Increase the number when you get an error message
"Out of oranges (max N)".
@row
@opt{-novideo} @tab @tab
Don't initialize video.
@row
@opt{-noramp} @tab @tab
Don't use hardware gamma/contrast/brightness.
}

@section{ Textures }

@table/thick{25 12 63}{
@header{Option} @tab @header{Abbr.} @tab @header{Description}
@row{single}
@opt{ -outlines } @tab @tab
All letters, sprites, etc. will have black outlines.
@row
@opt{ -bigmtex } @tab @tab
If a masked texture has taller patches than the
texture's height, the engine will resize the
texture so that the largest patch will fit.
@row
@opt{ -outlines } @tab @tab
All letters, sprites, etc. will have black outlines.
@opt{ -anifilter } @tab @opt{ -ani } @tab
Use anisotropic texture filtering.
@row
@opt{ -paltex } @tab @opt{ -ptx } @tab
Use paletted textures (if supported by the hardware).
@row
@opt{ -maxtex N } @tab @tab
Set maximum texture size to N x N. E.g. @opt{-maxtex 128} sets
the maximum size to 128 x 128 pixels.
@row
@opt{ -pwadtex } @tab @tab
Allow using external resources with textures whose data is read
from a PWAD. By default, external resources are only used with
textures from an IWAD.
@row
@opt{-nohightex}@tab @tab
Disable high-resolution (PNG, TGA, PCX) textures.
@row
@opt{-texdir P}@tab @opt{-td} @tab
Loads all high-resolution (PNG, TGA, PCX) textures
Expand All @@ -284,29 +316,11 @@ $--------------------------------------------------------------------
patches. This is checked first, so it can be used for
overriding resources in the normal @file{Patches}
directory.
@row
@opt{-fontdir P} @tab @opt{-fd} @tab
Looks in the given directory @file{P} for the font files.
Defaults to @file{ Data\Fonts\ }.
@row
@opt{-gdifonts} @tab @tab
Use Windows' GDI fonts instead of the DFNs.
@row
@opt{-maxor N} @tab @tab
Set the maximum number of occlusion ranges.
Increase the number when you get an error message
"Out of oranges (max N)".
@row
@opt{-nohightex}@tab @tab
Disable high-resolution (PNG, TGA, PCX) textures.
@row
@opt{-novideo} @tab @tab
Don't initialize video.
@row
@opt{-noramp} @tab @tab
Don't use hardware gamma/contrast/brightness.

}



@section{ OpenGL renderer }

@table/thick{25 12 63}{
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