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Refactor|libcommon: Switched p_tick.c to C++
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/** @file p_tick.cpp Common top-level tick stuff. | ||
* | ||
* @authors Copyright © 2003-2014 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* @authors Copyright © 2005-2014 Daniel Swanson <danij@dengine.net> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, write to the Free | ||
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA | ||
* 02110-1301 USA</small> | ||
*/ | ||
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#include "common.h" | ||
#include "p_tick.h" | ||
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#include "d_netsv.h" | ||
#include "g_common.h" | ||
#include "g_controls.h" | ||
#include "hu_menu.h" | ||
#include "hu_msg.h" | ||
#include "p_actor.h" | ||
#include "p_user.h" | ||
#include "player.h" | ||
#include "r_common.h" | ||
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int mapTime; | ||
int actualMapTime; | ||
int timerGame; | ||
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void P_RunPlayers(timespan_t ticLength) | ||
{ | ||
for(int i = 0; i < MAXPLAYERS; ++i) | ||
{ | ||
if(players[i].plr->inGame) | ||
{ | ||
// The player thinks. | ||
P_PlayerThink(&players[i], ticLength); | ||
} | ||
} | ||
} | ||
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void P_DoTick() | ||
{ | ||
Pause_Ticker(); | ||
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// If the game is paused, nothing will happen. | ||
if(paused) return; | ||
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actualMapTime++; | ||
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if(!IS_CLIENT && timerGame && !paused) | ||
{ | ||
if(!--timerGame) | ||
{ | ||
G_SetGameActionMapCompleted(G_NextLogicalMapNumber(false), 0, false); | ||
} | ||
} | ||
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// Pause if in menu and at least one tic has been run. | ||
if(!IS_NETGAME && (Hu_MenuIsActive() || Hu_IsMessageActive()) && | ||
!Get(DD_PLAYBACK) && mapTime > 1) | ||
return; | ||
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Thinker_Run(); | ||
#if __JDOOM__ || __JDOOM64__ || __JHERETIC__ | ||
// Extended lines and sectors. | ||
XG_Ticker(); | ||
#endif | ||
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#if __JHEXEN__ | ||
P_AnimateSky(); | ||
P_AnimateLightning(); | ||
#endif | ||
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#if __JDOOM64__ | ||
P_ThunderSector(); | ||
#endif | ||
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P_ProcessDeferredSpawns(); | ||
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#if __JHERETIC__ | ||
P_AmbientSound(); | ||
#endif | ||
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// Let the engine know where the local players are now. | ||
for(int i = 0; i < MAXPLAYERS; ++i) | ||
{ | ||
R_UpdateConsoleView(i); | ||
} | ||
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#ifdef __JDOOM__ | ||
G_UpdateSpecialFilter(DISPLAYPLAYER); | ||
#endif | ||
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// For par times, among other things. | ||
mapTime++; | ||
} |