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Fixed: Map renderer draw state refactoring oversight
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danij-deng committed May 13, 2013
1 parent a51a60a commit 7b45638
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions doomsday/client/src/render/rend_main.cpp
Expand Up @@ -2932,6 +2932,9 @@ void Rend_RenderMap()
// We don't want BSP clip checking for the first BSP leaf.
firstBspLeaf = true;

// No current BSP leaf as of yet.
currentBspLeaf = 0;

// Draw the world!
traverseBspAndDrawLeafs(theMap->bspRoot());

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