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Fixed|Hexen: Default value of 'msg-echo' should be 1
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The console variable 'msg-echo' was defaulting to zero, which meant
no game messages were being shown in the console log. The correct
default is one.
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skyjake committed Sep 29, 2013
1 parent 330a14d commit 81e758e
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Showing 2 changed files with 1 addition and 2 deletions.
1 change: 1 addition & 0 deletions doomsday/plugins/hexen/src/h2_main.c
Expand Up @@ -312,6 +312,7 @@ void X_PreInit(void)
cfg.msgColor[0] = defFontRGB3[0];
cfg.msgColor[1] = defFontRGB3[1];
cfg.msgColor[2] = defFontRGB3[2];
cfg.echoMsg = true;

cfg.inventoryTimer = 5;
cfg.inventoryWrap = false;
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2 changes: 0 additions & 2 deletions doomsday/plugins/hexen/src/p_inter.c
Expand Up @@ -188,8 +188,6 @@ static boolean pickupBloodScourge1(player_t* plr);
static boolean pickupBloodScourge2(player_t* plr);
static boolean pickupBloodScourge3(player_t* plr);

int echoMsg = 1;

int TextKeyMessages[] = {
TXT_TXT_KEY_STEEL,
TXT_TXT_KEY_CAVE,
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