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Refactor|libgui|Client: Mouse events
A MouseEventSource now produces actual MouseEvent instances that can then be passed on to whoever handles events. Added absolute mouse position event generation to Canvas.
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#include "gui/mouseevent.h" |
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/** @file mouseevent.h Input event from a mouse. | ||
* | ||
* @authors Copyright (c) 2013 Jaakko Keränen <jaakko.keranen@iki.fi> | ||
* | ||
* @par License | ||
* GPL: http://www.gnu.org/licenses/gpl.html | ||
* | ||
* <small>This program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by the | ||
* Free Software Foundation; either version 2 of the License, or (at your | ||
* option) any later version. This program is distributed in the hope that it | ||
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty | ||
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General | ||
* Public License for more details. You should have received a copy of the GNU | ||
* General Public License along with this program; if not, see: | ||
* http://www.gnu.org/licenses</small> | ||
*/ | ||
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#ifndef LIBGUI_MOUSEEVENT_H | ||
#define LIBGUI_MOUSEEVENT_H | ||
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#include <de/Event> | ||
#include <de/Vector> | ||
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#include "libgui.h" | ||
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namespace de { | ||
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/** | ||
* Input event from a mouse. @ingroup ui | ||
*/ | ||
class LIBGUI_PUBLIC MouseEvent : public Event | ||
{ | ||
public: | ||
enum MotionType | ||
{ | ||
Absolute = 0, | ||
Relative = 1, | ||
Wheel = 2 | ||
}; | ||
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enum Button | ||
{ | ||
Unknown = -1, | ||
Left = 0, | ||
Middle = 1, | ||
Right = 2, | ||
XButton1 = 3, | ||
XButton2 = 4 | ||
}; | ||
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enum ButtonState | ||
{ | ||
Released, ///< Released button. | ||
Pressed ///< Pressed button. | ||
}; | ||
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public: | ||
MouseEvent(); | ||
MouseEvent(MotionType motion, Vector2i const &pos); | ||
MouseEvent(Button button, ButtonState state); | ||
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MotionType motion() const; | ||
Vector2i const &pos() const { return _axisValue; } | ||
Button button() const { return _button; } | ||
ButtonState state() const { return _state; } | ||
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private: | ||
Vector2i _axisValue; | ||
Button _button; | ||
ButtonState _state; | ||
}; | ||
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} // namespace de | ||
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#endif // LIBGUI_MOUSEEVENT_H |
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