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Added missing defines for the (temporary) flags to flip materials hor…
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…izontally/vertically, per-surface. These will disappear once per-surface material scaling is exposed via DMU.

SVN head should now be playable again.
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danij committed Dec 4, 2008
1 parent 4ad26d5 commit 845231d
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2 changes: 2 additions & 0 deletions doomsday/engine/api/dd_share.h
Expand Up @@ -618,6 +618,8 @@ enum /* Do not change the numerical values of the constants! */
// Surface flags:
// For use with P_Set/Get(DMU_SURFACE, n, DMU_FLAGS).
#define DDSUF_GLOW 0x00000001 // Surface glows (fully bright).
#define DDSUF_MATERIAL_FLIPH 0x00000002 // Surface material is flipped horizontally.
#define DDSUF_MATERIAL_FLIPV 0x00000004 // Surface material is flipped vertically.

// Map Update status code constants.
// Sent to the game when various map update events occur.
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