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Psprite adjustments added
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skyjake committed Mar 15, 2003
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Expand Up @@ -20,12 +20,15 @@ Version 1.7.8 (work in progress)
rifle fire anim was broken
- fixed: clientside player animation didn't finish anim sequence
- fixed: line flags weren't updated on clientside (e.g. in Hexen map13)
- fixed: minor edge artifact with multipart psprites (e.g. in jDoom)

jDoom:
* lineattack weapons hit planes (pistol, shotguns, chaingun)
- fixed: lineattack check for hitting sky planes, skyhack walls
- map31 and map32 no longer assumed to exist: Doom2.wad "00f6d407"
should work
- weapon psprite timings (in Objects.ded) adjusted for super shotgun,
rocket launcher: muzzle flash was out-of-sync by 1-2 tics

jHexen:
- fixed: dedicated server tried to draw teleport gfx and crashed
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