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Fixed (all games): Viewer position interpolation was going haywire du…
…e to the fact each call to G_Display would modify the engine-side offsets using the current player. Instead, we now store these offsets in player_t and G_Display merely sets the offset before drawing the player's view. Fixed (all games): All local players shared the same 'aircounter'. There still remains a problem with the view bobbing though.
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danij
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Aug 24, 2008
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