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Added animation Group defs
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skyjake committed Jul 29, 2003
1 parent d26933a commit 99058fe
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196 changes: 196 additions & 0 deletions doomsday/Defs/jDoom/Anim.ded
@@ -0,0 +1,196 @@
# jDoom: Animation Sequences

Header { Version = 5; }

# Texture group flags.
Flag { ID = "tgf_smooth"; Value = 0x1; }
Flag { ID = "tgf_first_only"; Value = 0x2; }

Group
{
Flags = "tgf_smooth";
Flat { ID = "NUKAGE1"; Tics = 8; };
Flat { ID = "NUKAGE2"; Tics = 8; };
Flat { ID = "NUKAGE3"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "FWATER1"; Tics = 8; };
Flat { ID = "FWATER2"; Tics = 8; };
Flat { ID = "FWATER3"; Tics = 8; };
Flat { ID = "FWATER4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "SWATER1"; Tics = 8; };
Flat { ID = "SWATER2"; Tics = 8; };
Flat { ID = "SWATER3"; Tics = 8; };
Flat { ID = "SWATER4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "LAVA1"; Tics = 8; };
Flat { ID = "LAVA2"; Tics = 8; };
Flat { ID = "LAVA3"; Tics = 8; };
Flat { ID = "LAVA4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "BLOOD1"; Tics = 8; };
Flat { ID = "BLOOD2"; Tics = 8; };
Flat { ID = "BLOOD3"; Tics = 8; };
}

# DOOM II flat animations.
Group
{
Flags = "tgf_smooth";
Flat { ID = "RROCK05"; Tics = 8; };
Flat { ID = "RROCK06"; Tics = 8; };
Flat { ID = "RROCK07"; Tics = 8; };
Flat { ID = "RROCK08"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "SLIME01"; Tics = 8; };
Flat { ID = "SLIME02"; Tics = 8; };
Flat { ID = "SLIME03"; Tics = 8; };
Flat { ID = "SLIME04"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "SLIME05"; Tics = 8; };
Flat { ID = "SLIME06"; Tics = 8; };
Flat { ID = "SLIME07"; Tics = 8; };
Flat { ID = "SLIME08"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Flat { ID = "SLIME09"; Tics = 8; };
Flat { ID = "SLIME10"; Tics = 8; };
Flat { ID = "SLIME11"; Tics = 8; };
Flat { ID = "SLIME12"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "BLODGR1"; Tics = 8; };
Texture { ID = "BLODGR2"; Tics = 8; };
Texture { ID = "BLODGR3"; Tics = 8; };
Texture { ID = "BLODGR4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "SLADRIP1"; Tics = 8; };
Texture { ID = "SLADRIP2"; Tics = 8; };
Texture { ID = "SLADRIP3"; Tics = 8; };
Texture { ID = "SLADRIP4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "BLODRIP1"; Tics = 8; };
Texture { ID = "BLODRIP2"; Tics = 8; };
Texture { ID = "BLODRIP3"; Tics = 8; };
Texture { ID = "BLODRIP4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "FIREWALA"; Tics = 8; };
Texture { ID = "FIREWALB"; Tics = 8; };
Texture { ID = "FIREWALL"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "GSTFONT1"; Tics = 8; };
Texture { ID = "GSTFONT2"; Tics = 8; };
Texture { ID = "GSTFONT3"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "FIRELAV3"; Tics = 8; };
Texture { ID = "FIRELAVA"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "FIREMAG1"; Tics = 8; };
Texture { ID = "FIREMAG2"; Tics = 8; };
Texture { ID = "FIREMAG3"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "FIREBLU1"; Tics = 8; };
Texture { ID = "FIREBLU2"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "ROCKRED1"; Tics = 8; };
Texture { ID = "ROCKRED2"; Tics = 8; };
Texture { ID = "ROCKRED3"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "BFALL1"; Tics = 8; };
Texture { ID = "BFALL2"; Tics = 8; };
Texture { ID = "BFALL3"; Tics = 8; };
Texture { ID = "BFALL4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "SFALL1"; Tics = 8; };
Texture { ID = "SFALL2"; Tics = 8; };
Texture { ID = "SFALL3"; Tics = 8; };
Texture { ID = "SFALL4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "WFALL1"; Tics = 8; };
Texture { ID = "WFALL2"; Tics = 8; };
Texture { ID = "WFALL3"; Tics = 8; };
Texture { ID = "WFALL4"; Tics = 8; };
}

Group
{
Flags = "tgf_smooth";
Texture { ID = "DBRAIN1"; Tics = 8; };
Texture { ID = "DBRAIN2"; Tics = 8; };
Texture { ID = "DBRAIN3"; Tics = 8; };
Texture { ID = "DBRAIN4"; Tics = 8; };
}
1 change: 1 addition & 0 deletions doomsday/Defs/jDoom/jDoom.ded
Expand Up @@ -15,6 +15,7 @@ Header {

Include "Objects.ded";
Include "Sprites.ded";
Include "Anim.ded";
Include "Audio.ded";
Include "Special.ded";
Include "Details.ded";
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