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Fixed|libgui: Removing all shaders
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skyjake committed Sep 4, 2016
1 parent b14f3d8 commit 9b2ce73
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion doomsday/sdk/libgui/src/graphics/glframebuffer.cpp
Expand Up @@ -685,7 +685,7 @@ void GLFramebuffer::blit(gl::Filter filtering) const
{
LIBGUI_ASSERT_GL_OK();

qDebug() << "Blitting from" << glName() << "to" << defaultFramebuffer << size().asText();
//qDebug() << "Blitting from" << glName() << "to" << defaultFramebuffer << size().asText();

GLInfo::EXT_framebuffer_object()->glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, glName());
GLInfo::EXT_framebuffer_object()->glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, defaultFramebuffer);
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1 change: 1 addition & 0 deletions doomsday/sdk/libgui/src/graphics/glshaderbank.cpp
Expand Up @@ -179,6 +179,7 @@ GLShaderBank::GLShaderBank() : InfoBank("GLShaderBank"), d(new Impl(this))
void GLShaderBank::clear()
{
d->clearShaders();
InfoBank::clear();
}

void GLShaderBank::addFromInfo(File const &file)
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